Sorcerer spells are tied to charisma, which determines what level of spell the Sorcerer can cast, how many of each spell, and what the spell's DC will be.
| Key ability | Type | Prepared |
| Charisma | arcane | no |
Wizard spells are tied to intelligence, which determines what level of spell the Wizard can cast, how many of each spell, and what the spell's DC will be.
| Key ability | Type | Prepared |
| Intelligence | arcane | yes |
Sorcerer and wizard spells are arcane and are affected by somatic arcane spell failure caused by wearing any armor or using a shield.
Subcategories
This category has the following 2 subcategories, out of 2 total.
Pages in category "Sorcerer/wizard spells"
The following 200 pages are in this category, out of 413 total.
(previous page) (next page)A
- Aberrant Claw
- Abyssal Might
- Acid Fog
- Acid Splash
- Acid Storm
- Acidball
- Aeili's Astrological Augment
- Aganazaar's Scorcher
- Airball
- Alarm
- Analyze Dweomer
- Analyze Portal
- Animalistic Power
- Animate Dead
- Anthilar's bane
- Appraising Touch
- Arc of Lightning
- Archveult's Absolute Immunity
- Army of Death
- Assay Resistance
- Avasculate
B
- Balagarn's Iron Horn
- Baleful Polymorph
- Banishment
- Battering Ram
- Battle Precognition
- Bear's Endurance
- Beltyn's Burning Blood
- Bestow Curse
- Bigby's Clenched Fist
- Bigby's Crushing Hand
- Bigby's Fantastic Fencer
- Bigby's Forceful Hand
- Bigby's Grasping Hand
- Bigby's Interposing Hand
- Blackstaff
- Blades of Fire
- Bladeweave
- Blindness/Deafness
- Blindness/Deafness, Mass
- Blindsight
- Bull's Strength
- Burning Hands
- Burst of Glacial Wrath
C
- Cacophonic Burst
- Call Elementals
- Call Shadow Pack
- Caltrops
- Cat's Grace
- Cause Fear
- Chain Lightning
- Chaos
- Charm Monster
- Charm Monster, Mass
- Charm Person
- Circle of Death
- Clairaudience/Clairvoyance
- Cloud of Bewilderment
- Cloudkill
- Clubbed Feet
- Color Spray
- Combust
- Comprehend Languages
- Cone of Cold
- Confusion
- Conjure Metalmen
- Conjure Shadows
- Conjure Spiders
- Contact Other Plane
- Contagion
- Contingency
- Control Undead
- Corrosive Grasp
- Create Greater Undead
- Create Undead
- Crushing Despair
- Curse of Impending Blades
D
- Dancing Lights
- Darkbolt
- Darkness
- Daze
- Deadly Lahar
- Death Armor
- Deathsight
- Deep Slumber
- Deez's Repulsive Shadow Barrier
- Deflection
- Delayed Blast Fireball
- Designated Spell Warden
- Detect Charm
- Detect Illusion
- Detect Magic
- Detect Poison
- Detect Scrying
- Detect Undead
- Dimension Door
- Dimensional Anchor
- Dimensional Lock
- Dimitry's Final Flare
- Disguise Other
- Disguise Self
- Disintegrate
- Dismissal
- Dispel Magic
- Dispel Magic, Greater
- Dispel Magic, Lesser
- Displacement
- Dominate Monster
- Dominate Person
- Dragonskin
- Dry
- Duelward
E
- Eagle's Splendor
- Echoes
- Elemental Shield
- Enchanted Blade
- Enchanted Bow
- Endure Elements
- Energy Buffer
- Energy Drain
- Energy Immunity
- Enervation
- Enlarge Person
- Entomb
- Ethereal Jaunt
- Ethereal Visage
- Etherealness
- Evard's Black Tentacles
- Evil Eye
- Expeditious Retreat
- Exterminate
- Extract Water Elemental
- Eye of the Oracle
F
G
- Gaseous Form
- Gate
- Gedlee's Electric Loop
- Gemidan's Paralytic Missile
- Ghostly Visage
- Ghoul Touch
- Glass Doppelganger
- Globe of Invulnerability
- Grease
- Great Thunderclap
- Greater Bestow Curse
- Greater Evil Eye
- Greater Invisibility
- Greater Rainbow Blast
- Greater Resistance
- Greater Scrying
- Greater Shout
- Greater Spell Extension
- Greater Spell Mantle
- Greater Teleport
- Gromp's Combat Readiness
- Guards & Wards
- Guided Shot
- Gust of Wind