Conjure Shadows
| Conjure Shadows | |
| Spell Information | |
| Spell level : | Innate level: 3, Sorcerer/Wizard: 3, Other: Cleric with Darkness domain 3 |
|---|---|
| School : | Conjuration (Summoning) |
| Descriptor(s) : | Evil |
| Components : | Verbal and Somatic |
| Range : | Personal |
| Target/Area : | 10 feet forward |
| Duration : | 1 round / level, 20 rounds max |
| Save : | No |
| Spell resistance : | No |
You summon 1d3 Shadows. The shadows scale to your level, up to a limit of 10, with the first animal to be summoned instead limited to level 11. This spell is common among priests with the darkness domain. Darkness domain priests always conjure the maximum amount of shadows.
Unknown to all except those who have visited a Temple of Shar, this spell is used by her clergy to ritually call forth shadows to settle disputes or determine who enjoys divine favor. Usually the clergy of the nightsinger simply ask two contesting parties to stand next to the caster and then determine the victor by seeing at who's side the first of the shadows appears. The side the first shadow appears on normally being random.
Gameplay Notes
Casting Time: 3 castings
Bugs
Categories:
- Spells
- Conjuration (Summoning) spells
- Spells missing icon
- Spells missing pictures
- Level 3 innate spells
- Level 3 sorcerer/wizard spells
- Sorcerer/wizard spells
- Other spellcaster spells
- Verbal and Somatic spells
- Personal spells
- Unknown/special duration spells
- Spells without a save
- Spells without spell resistance
- Non-hostile spells
- Spells that can be Extended
- Spells that can be Maximized