Greater Shout
| Spell Information | |
| Spell level : | Innate level: 6, Bard: 6, Sorcerer/Wizard: 8 |
|---|---|
| School : | Transmutation |
| Components : | Verbal |
| Range : | Short |
| Target/Area : | Cone |
| Duration : | Instantaneous |
| Save : | Fortitude partial |
| Spell resistance : | No |
Description
The caster emits cone of sound waves deals up to 24d6 sonic damage. Enemies that fail a fortitude saving throw are deafened for 4d6 rounds, and stunned for one round.
Gameplay Notes
- This spell was added in Mask of the Betrayer.
- Contrary to the description, a successful saving throw does not negate the deafness effect, but rather halves the duration of the deafness effect and amount of damage, per D&D rules.
- The spell ignores spell resistance, there should be a MyResistSpell check associated with it.
- The spell is classified as a Transmutation spell, whereas it should be an Evocation spell.
- The spell should have a somatic component.
- The spell failure from the deafness effect stacks with multiple castings. This is a bug with the deafness effect, and can be somewhat mitigated by removing the effect of this spell prior to adding the deafness effect, and not applying it if the target is under the effect of Blindness/Deafness or Blindness/Deafness, Mass. Some code for your convenience:
RemoveEffectsFromSpell(oTarget, GetSpellId()); //remove all effects from previous casting of Greater Shout
effect CheckAlreadyDeaf = GetFirstEffect(oTarget); //go through all effects on the target and remove deafness if applied by some other spell
while(GetIsEffectValid(CheckAlreadyDeaf))
{
if(GetEffectType(CheckAlreadyDeaf) == EFFECT_TYPE_DEAF)
{
RemoveEffect(oTarget, CheckAlreadyDeaf)
}
CheckAlreadyDeaf = GetNextEffect(oTarget);
}
External Resources
Categories:
- Spells
- Transmutation spells
- Spells with icon
- Spells missing pictures
- Level 6 innate spells
- Level 6 bard spells
- Bard spells
- Level 8 sorcerer/wizard spells
- Sorcerer/wizard spells
- Verbal only spells
- Short range spells
- Instantaneous duration spells
- Fortitude save spells
- Spells without spell resistance
- Hostile spells
- Spells that can be Extended