Disintegrate
| Spell Information | |
| Spell level : | Innate level: 6, Sorcerer/Wizard: 6, Other: Cleric with Destruction domain 7 |
|---|---|
| School : | Transmutation |
| Components : | Verbal and Somatic |
| Range : | Medium |
| Target/Area : | Ray |
| Duration : | Instantaneous |
| Save : | Fortitude partial |
| Spell resistance : | Yes |
Description
A thin, green ray springs from your pointing finger. You must make a successful ranged touch attack to hit. Any creature struck by the ray takes 2d6 points of magic damage per caster level (to a maximum of 40d6). Any creature reduced to 0 or fewer hit points by this spell is entirely disintegrated, leaving behind only a trace of fine dust. A creature that makes a successful Fortitude save is partially affected, taking only 5d6 points of magic damage. If this damage reduces the creature to 0 or fewer hit points, it is entirely disintegrated.
Notes
This is the only non-elemental spell that will kill trolls.
Bug Notes
It is unknown if the line for applying the EffectDisintegrate() actually work, and what their effects fully are! (It is unknown if it removes the object from play, removes possible loot, or does any visual effect - I personally have not seen it in action through my constant use of it).
- Spells
- Transmutation spells
- Spells with icon
- Spells missing pictures
- Level 6 innate spells
- Level 6 sorcerer/wizard spells
- Sorcerer/wizard spells
- Other spellcaster spells
- Verbal and Somatic spells
- Medium range spells
- Instantaneous duration spells
- Fortitude save spells
- Spells with spell resistance
- Hostility rating unknown spell
- Spells that can be Empowered
- Spells that can be Maximized