Glass Doppelganger
Spell Information
Spell level : Innate level: 5, Sorcerer/Wizard: 5
School : Illusion
Components : Verbal and Somatic
Range : Touch
Duration : 6 sec. * cLevel
1 Round (cLevel).
Save : None
Spell resistance : No











Description

This spell forms a living glass creation that is an exact copy of the target with the following exceptions: The creature is made out of glass, and thus more brittle, being summoned in at 1/4 of the current hit points of the target. The summoned creature has 15 resistance to fire, cold, electricity, acid, bludgeoning, piercing, and slashing damage types. The summoned creature has vulnerability 50% to sonic damage. The glass copy is allied with the caster, but not under direct control, acting as a summoned animal or a henchman. Creatures with more hit dice than 15+ 2 * number of spell focus feats are deleveled to that number of hit dice. Copied creatures have no memorized spells.

Gameplay Notes

The Glass Doppelganger occupies a summoned creature slot. Meaning that if you already have a Summon Monster (I-IX) creature out, creating a Glass Doppelganger will unsummon your previously summoned creature. You also cannot cast this on yourself.

Can no longer copy a copy.