Color Spray
| Spell Information | |
| Spell level : | Innate level: 1, Sorcerer/Wizard: 1, Other: Cleric with Chaos domain 1 |
|---|---|
| School : | Illusion |
| Descriptor(s) : | Mind-affecting |
| Components : | Verbal and Somatic |
| Range : | 30 ft. cone |
| Target/Area : | Cone |
| Duration : | Varies |
| Save : | Will negates |
| Spell resistance : | Yes |
Description
Color Spray creates a dazzling cone of light that fills a 30-foot cone, starting at the caster's hands, and has different effects according to the creatures caught in the area.
| Hit Dice | Effect | Duration |
|---|---|---|
| 1-2 | Sleep | 3 + 1d4 rounds |
| 3-4 | Blinded | 2 + 1d4 rounds |
| Over 4 | Stunned | 1 +1d4 rounds |
Bug Notes
Line 58 / 113: 10 feet is determined to be RADIUS_SIZE_COLOSSAL in nwscript.nss, and not exactly 10 meters big. This means the actual affected area is larger then the size in the description.
Line 72: Like Burning Hands this spell may fire a signal event against the caster, yet the caster is (obviously!) immune to the spells effects. The "oTarget != oCaster" check should be moved to line 62.
Line 78: This doesn't make use of the much better NWN2 ApplyMetamagicVariableMods(), ApplyMetamagicDurationMods() and ApplyMetamagicDurationTypeMods() functions for metamagic empower/maximise/extend. It also does it incorrectly if more then one metamagic was applied somehow.
External resources
- Spells
- Illusion spells
- Spells with icon
- Spells missing pictures
- Level 1 innate spells
- Level 1 sorcerer/wizard spells
- Sorcerer/wizard spells
- Other spellcaster spells
- Verbal and Somatic spells
- Unknown/special range spells
- Short duration spells
- Will save spells
- Spells with spell resistance
- Hostile spells
- Spells that can be Empowered
- Spells that can be Maximized