Hilater's Greater Misdirection
Spell Information
Spell level : Innate level: 9, Sorcerer/Wizard: 9, Other: Good domain 9
School : Abjuration
Components : Verbal and Somatic
Range : Medium
Target/Area : Nearby creatures
Duration : round / 3 levels
Save : Will
Spell resistance : Yes




Description

An invisible, mobile field surrounds you and prevents creatures from successfully attacking you. Any creature within or entering the field must attempt a save. If it fails, it becomes unable to successfully attack you in for that round. Misdirected creatures' actions are not otherwise restricted.

Subjects can fight other creatures and can cast spells and attack you with ranged weapons if they leave the spell's boundary. If you move closer to an affected creature, nothing happens. (The creature is not forced back)

Gameplay Notes

This spell works somewhat like Repulsion does in D&D. That's what it was inpsired from, because actual repulsion would have been too unbalanced in a multiplayer environment.