Detect Magic
| Spell Information | |
| Spell level : | Innate level: 0, Bard: 0, Cleric: 0, Druid: 0, Sorcerer/Wizard: 0 |
|---|---|
| School : | Divination |
| Components : | Verbal and Somatic |
| Range : | 60 ft. |
| Target/Area : | Cone-shaped emanation |
| Duration : | 1 min. * cLevel 10 Rounds(cLevel). |
| Save : | No |
| Spell resistance : | No |
Description
The caster tries to detect magic in the area in front of him. It takes three rounds. If he performs another action instead of concentrating, he starts over again.
Round 1 : Detect the presence or absence of a magic. Locate Dead Magic zones.
Round 2 : Detect the number of magical aura and the strength of the most powerful. Detect the presence of Wild Magic zones.
Round 3 : Detect the strength of each aura. A successful Spellcraft craft permits to discover the spell school of auras that are in line of sight, and even to identify magical items. Locate Wild Magic zones.
Gameplay Notes
Detect magic will also detect zones that impede teleporting.
Categories:
- Spells
- Divination spells
- Spells with icon
- Spells missing pictures
- Level 0 innate spells
- Level 0 bard spells
- Bard spells
- Level 0 cleric spells
- Cleric spells
- Level 0 druid spells
- Druid spells
- Level 0 sorcerer/wizard spells
- Sorcerer/wizard spells
- Verbal and Somatic spells
- Unknown/special range spells
- Medium duration spells
- Spells without a save
- Spells without spell resistance
- Non-hostile spells
- Spells that can be Extended
- Spells that can be Maximized