Detect Magic
Spell Information
Spell level : Innate level: 0, Bard: 0, Cleric: 0, Druid: 0, Sorcerer/Wizard: 0
School : Divination
Components : Verbal and Somatic
Range : 60 ft.
Target/Area : Cone-shaped emanation
Duration : 1 min. * cLevel
10 Rounds(cLevel).
Save : No
Spell resistance : No




Description

The caster tries to detect magic in the area in front of him. It takes three rounds. If he performs another action instead of concentrating, he starts over again.


Round 1 : Detect the presence or absence of a magic. Locate Dead Magic zones.
Round 2 : Detect the number of magical aura and the strength of the most powerful. Detect the presence of Wild Magic zones.
Round 3 : Detect the strength of each aura. A successful Spellcraft craft permits to discover the spell school of auras that are in line of sight, and even to identify magical items. Locate Wild Magic zones.

Gameplay Notes

Detect magic will also detect zones that impede teleporting.