| Spell Information | |
| Spell level : | Innate level: 5, Sorcerer/Wizard: 5 |
|---|---|
| School : | Conjuration |
| Components : | Verbal and Somatic |
| Range : | Long |
| Target/Area : | Large |
| Duration : | 6 seconds / 2 Levels |
| Save : | Fortitude Special |
| Spell resistance : | No |
Description
A billowing cloud of noxious vapours settles over the area. Its effects vary according to the Hit Dice of the affected creatures:
- 1-3 HD: Instant death
- 4-6 HD: Fortitude save or death; 1d4 points of Constitution damage if save is successful
- Over 6 HD: 1d4 points of Constitution damage
Victims inside the spell's area suffer the effects each round. Undead creatures are immune to this spell.
Gameplay Notes
General:
There is no descriptor, yet if you have poison immunity you will be immune to this spells effects entirely, and if you are immune to death then the death effects will not apply.
Bugs
- If a target has 6hd or lower, the Fortitude save against death occurs only when the target enters the Cloudkill AoE (initial round). If they succeed on the saving throw, they will merely take CON damage as long as they stay inside the AoE. A renewed save against death will only occur if they exit and then re-enter the AoE.
- If a target with 4-6hd succeeds on the save against death, they actually take full CON damage (for targets with more than 6hd CON damage is halved). Might be intentional, though.
Categories:
- Spells
- Conjuration spells
- Spells with icon
- Spells missing pictures
- Level 5 innate spells
- Level 5 sorcerer/wizard spells
- Sorcerer/wizard spells
- Verbal and Somatic spells
- Long range spells
- Unknown/special duration spells
- Fortitude save spells
- Spells without spell resistance
- Hostile spells
- Spells that can be Empowered
- Spells that can be Extended
- Spells that can be Maximized
- Save or Die Spells