Create Undead
| Spell Information | |
| Spell level : | Innate level: 6, Cleric: 6, Sorcerer/Wizard: 6 |
|---|---|
| School : | Necromancy |
| Descriptor(s) : | Evil |
| Components : | Verbal and Somatic |
| Range : | Short |
| Target/Area : | Point |
| Duration : | 1 Hour * cLevel 20 Rounds (cLevel). |
| Save : | None |
| Spell resistance : | No |
Description
The caster brings an undead creature into being. The type of undead is based upon the caster's level:
- Level 11 and under: Ghoul
- Level 12-13: Ghast
- Level 14-15: Mummy
- Level 16 and over: Mummy Lord
In-game testing (v. 1.23) has shown that the correct description is as follows:
The caster brings an undead creature - a ghast, a mummy, or a wraith - into being. The type of undead that appears is random and beyond the caster's control. The created undead each have 11 hit dice, no matter the type.
Wraith
Level: Undead 11
Alignment: Lawful Evil
Attributes: STR 10, DEX 18, CON 10, INT 14, WIS 14, CHA 16
Hitpoints: 132
Saves: Fortitude 3, Reflex 7, Will 9
AC: 17
AB: +9
Damage: 1d4 (20/x2), 1d4 (20/x2)
Spell Resistance: n/a
Feats: Alertness
Additional abilities : Darkvision
Mummy
Level: Undead 11
Alignment: Lawful Evil
Attributes: STR 24, DEX 10, CON 10, INT 6, WIS 14, CHA 16
Hitpoints: 143
Saves: Fortitude 5, Reflex 3, Will 9
AC: 26
AB: +12
Damage: 1d6+7 (20/x2)
Spell Resistance: n/a
Feats: Alertness, Great Fortitude
Additional abilities : Darkvision
Ghast
Level: Undead 11
Alignment: Chaotic Evil
Attributes: STR 18, DEX 18, CON 10, INT 13, WIS 14, CHA 16
Hitpoints: 143
Saves: Fortitude 3, Reflex 7, Will 9
AC: 18
AB: +9/+4
Damage: 1d8+4 (20/x2), 1d4+4 (20/x2), 1d4+4 (20/x2)
Spell Resistance: n/a
Feats: Alertness
Additional abilities : Darkvision, Multiattack
Bug Notes
Line 44: This spell doesn't use the NWN2 ApplyMetamagicDurationMods() and ApplyMetamagicDurationTypeMods() functions.
- Spells
- Necromancy spells
- Spells with icon
- Spells missing pictures
- Level 6 innate spells
- Level 6 cleric spells
- Cleric spells
- Level 6 sorcerer/wizard spells
- Sorcerer/wizard spells
- Verbal and Somatic spells
- Short range spells
- Long duration spells
- Spells without a save
- Spells without spell resistance
- Non-hostile spells
- Spells that can be Extended
- Spells that can be Maximized