| Entomb | |
| Spell Information | |
| Spell level : | Innate level: 6, Druid: 6, Sorcerer/Wizard: 6, Other: Cold 7 |
|---|---|
| School : | Evocation |
| Descriptor(s) : | Cold |
| Components : | Verbal and Somatic |
| Range : | Medium |
| Target/Area : | One creature |
| Duration : | 6 sec. * cLevel 1 Round (cLevel). |
| Save : | Fortitude negates |
| Spell resistance : | Yes |
Description
An entomb spell traps living creatures in a block of ice, suffocating them. The spell entraps the targets with a thick layer of ice from head to toe. Those that make a successful Fortitude saving throw can shake off the ice immediately, though they still take 6d6 points of cold damage. If the creature fails its saving throw, it is held within the ice and immediately begins to suffocate. A suffocating creature makes a Fortitude save versus death against the spell DC. If it fails this save, it takes 10d10 points of bludgeoning damage from the lack of air. If the creature fails three consecutive saves, it dies of suffocation. Only living creatures that breathe air are vulnerable to this effect.
Escaping from the ice block requires a Strength check versus the caster's spell DC minus 10. The creature can make a new attempt every round. While inside the ice block, the character gains DR 10/- to physical and cold, vulnerability to fire, and immunity to electricity. For every round the creature remains entrapped within the ice, they take 2d12 points of cold damage.
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- Level 6 innate spells
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- Level 6 sorcerer/wizard spells
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- Verbal and Somatic spells
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