Revision as of 19:26, 3 February 2026 by Scuda (talk | contribs) (→Server Notes: added note about working with only light or no armor)
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The character with high Acrobatics is able to roll away from attacks during combat, positioning themselves safely at all times. For every 10 ranks in Acrobatics, the character receives a +1 bonus to AC.

Modifying ability: Dexterity

Classes: Anointed Knight, Arcane Trickster, Assassin, Bard, Battlerager, Bladesinger, Cavestalker, Daggerspell Mage, Darkfire Disciple, Deathsinger, Dervish, Dissonant Chord, Dragon Warrior, Dragonslayer, Dread Pirate, Drunken Master, Duelist, Elemental Archer, Fist of the Forest, Ghost-Faced Killer, Guild Thief, Harper Agent, Harper Mage, Harper Priest, Harper Scout, Howling War Drummer, Invisible Blade, Master of Disguises, Monk, Phantom, Rogue, Sacred Fist, Sarol'Veldruk, Shadowdancer, Shifter, Swashbuckler, Tempest, Thief Acrobat, Warrior of Darkness, Whirling Dervish, Wilderness Stalker.

Requires training: Yes

Check: DC15 to avoid attack of opportunity while moving. DC25 to tumble through an enemy's space, increasing by +2 for each additional enemy. DC35 to kip-up after being knocked down.

Use: Automatic.


Special

If you have 5 or more ranks in Acrobatics, you get a +2 bonus on Athletics checks. If you have 5 or more ranks in Athletics, you get a +2 bonus on Acrobatics.

Server Notes

Acrobatics is a combined skill governing the pnp skills of Balance and Tumble (Perform (Dance) could be considered part of it, too).

Tumbling/Kip-up only works in Light or No Armor.

Acrobatics now allows tumbling past opponents (DC 25 check to move behind your opponent), and to immediately end any Knockdown effect on you with a kip-up (DC 35). This is not Knockdown immunity -- you must use the Tumble action from your combat actions bar to break an ongoing KD effect manually. In addition, new Knockdown functions (like the new Knockdown code) will reduce the duration of a successful knockdown on you from 6 seconds to 2 seconds if you succeed at the kip-up check. Tumble/Acrobatics still applies its passive +3 AC bonus for now, but this will likely be turned off and moved to buffing Fighting Defensively AC instead during the PvE rework.