While Orcs have no bardic tradition nothing whips them into a frenzy more easily than War Drummers. Using everything from elaborate drums to hollow trees the War Drummers can often be found in large orcish war parties.

Requirements

Race: Gray Orc, Tanarukk, Half-Orc, Mountain Orc

Alignment: Any non-lawful, non-good.

Base Attack Bonus: +5

Skills: Perform 5 ranks.

Feats: Iron Will, Skill Focus : Perform or Skill Focus : Intimidate

Special: No Bard levels.

Class Features

Hit die: 8
Proficiencies: None
Skill points: 4 + Int modifier
Class skills: Acrobatics, Intimidate, Listen, Perform, Survival.
Base attack bonus progression: High
Saving throws high: Will
low: Reflex,Fortitude


Class Abilities

Level

Features Gained

1 Battle rythm+1
2
3 Inspire fear
4 Orders to Charge
5 Orc War March, Battle rythm+2

Battle rythm

A war drummer inspires his fellows into a frenzy (including himself), bolstering them against fear and improving their combat abilities. This gives a bonus to hit and damage. It starts at +1, and becomes +2 at 5th level. It does not stack with bard inspire courage or dread pirate inspire courage.

Inspire fear

Instead of encouraging his brethren an Orc War Drummer of 3rd level can choose to play ominous, demoralizing rythms. Enemies of the War Drummer must pass a save vs fear or suffer a -2 penalty to hit, damage and saves. DC is 15 + War drummer levels + (perform ranks+intimidate ranks)/3. Capped at 32.

Orders to Charge

At 4th level a War Drummer is able to signal the charge in a particularly enthralling way. The nearby allies gain +30% movement speed, +1 dodge AC, as well as the benefits from Furious Charger and Powerful Charge. If the War Drummer has Barbarian or Frenzied Berserker levels his allies also gain strength bonuses equal to half the bonuses of the War Drummer rage or frenzy. The bonuses last for 10 rounds, cooldown : 4 minutes.

Orc War March

At 5th level an Orcish War Drummer, through skill and habit, is able to inspire fear in his enemies while playing a Battle Rythm.