
The Shifter PrC was release mid-July, 2021.
Description
The shifter has no form that she calls her own. Instead, she clothes herself in whatever shape is most expedient at the time. While others base their identities largely on their external forms, the shifter actually comes closer to her true self through all her transformations. Of necessity, her sense of self is based not on her outward form, but on her soul, which is truly the only constant about her. It is the inner strength of that soul that enables her to take on any shape and remain herself within.
At first, the shifter can risk only humanoid forms and familiar animal shapes. As she grows more comfortable with her own true shapelessness, however, she can assume more outlandish forms. Eventually, she knows herself so well that she feels just as comfortable in the shape of a completely different creature type as she does in her own. At that point, her past - even her race - becomes irrelevant, since external form no longer matters to her.
The shifter's path is ideal for a spellcaster of any race who has experienced shapeshifting and yearns for more of it. Such a character can be a great force for either good or ill in the world; an evil shifter in particular poses a terrible threat, for she can appear anywhere, in any form. The same opponents may face her again and again, in one shape after another, never realizing that they actually face a single, formless enemy.
Requirements
Race: Any
Alignment: Any
Feats: Alertness, Toughness
Ability Score: at least a natural 13 or higher in primary casting ability score (without enhancement)
Spells: Able to cast 3rd level spells as a druid (5), spirit shaman (6), wizard (5) or sorcerer (6) or be a warlock (6)
(only levels in base classes are accounted for )
Class Features
- Hit Die: d8
- Base Attack Bonus: High
- High Saves: Fortitiude, Reflex
- Weapon Proficiencies: A Shifter gains no weapon proficiencies.
- Armor Proficiencies: A Shifter gains no armor proficiencies.
- Skill Points: 4 + Int Modifier.
- Class Skills: Acrobatics, Concentration, Diplomacy, Heal, Hide, Lore: Nature, Move Silently, Listen, Parry, Spot, Survival
- Spells per Day/Spells Known: The Shifter does not progress spellcasting
- Special: If the character is a druid, Shifter levels progress Wild Shape uses per day. In addition to that, at Shifter level 15 character qualifies for Legendary Animal Shape and Epic Elemental Shape. Lastly, at level 20, he qualifies for Dragon Shape, though note that this feat cannot be taken at the level it qualifies, and instead must be taken on a level after Shifter 20 is attained. NOTE: Shifter and Druid levels DO NOT STACK to determine the HD of the Dragon Shape form (max HD is always going to be 25 HD Dragon).
- READ GAMEPLAY NOTES AT BOTTOM OF THIS PAGE!!!
Class Feats (by Level gained)
1: Polymorph At Will, Darkvision
2: Shifter Wild Shape, Knockdown
3: Blind Fighting
4: Shifter Wild Shape
5: Shifter Regeneration 1
6: Shifter Wild Shape
7: Uncanny Dodge
8: Shifter Wild Shape
9: -
10: Shifter Wild Shape, Shapechange at will
11: Shifter Regeneration 2
12: Shifter Wild Shape
13: -
14: Shifter Wild Shape
15: -
16: Shifter Wild Shape
17: Shifter Regeneration 3
18: Shifter Wild Shape
19: -
20: Shifter Wild Shape
Class Feat Descriptions
Polymorph At Will
- Type of Feat: Class
- Prerequisites: Shifter 1
- Specifics: Shifter may cast Polymorph Self at will. Character level will be used as the caster level.
- Use: Selected
Shifter Wild Shape
- Type of Feat: Class
- Prerequisites: Shifter 2
- Specifics: Beginning at 2nd level, Shifter chooses a single creature which form s/he masters. Every even level, s/he may select another creature. Shifter forms progress in power with more Shifter levels. At certain intervals they increase in STR, DEX, CON. Additionally, they receive Shield Enhancement AC and Enhancement Bonus to their weapons.
- - Base Strength increase: +1 per 2 Shifter levels
- - Base Dexterity increase: +1 per 2 Shifter levels
- - Base Constitution increase: +1 per 4 Shifter levels
- - Weapon Enhancement bonus: +1 per 4 Shifter levels (max +5 at Lvl 20 Shifter)
- - Shield Enhancement AC: +1 at 2nd level, then +1 every 3 Shifter levels (max +7 Shield AC at Lvl 20 Shifter)
Shifter Regeneration
- Type of Feat: Class
- Prerequisites: Shifter 5
- Specifics: Starting at 5th level, Shifter learns to leverage his shape-shifting powers to heal his own wounds. He gains one point of regeneration. At 11th and 17th levels this further increases by an additional point.
- Use: Passive
Shapechange At Will
- Type of Feat: Class
- Prerequisites: Shifter 10
- Specifics: Shifter may cast Shapechange at will. Character level will be used as the caster level.
- Use: Selected
Shapechange Stats
| Shifter_Shapes | ||||||||
| Race | Passive Abilities | Active Abilities | Weapon | STR | CON | DEX | Natural AC (Dodge type) | |
| Dryad (Longbow) | (5 + SHIFTER_LVL/4) DR / COLD IRON; SHIFTER_LEVEL/4 magical damage arrows |
|
Ranged (Piercing) | 10 | 19 | 11 | 3 | |
| Gelatinous Cube | See Invisibility Ooze Immunities:
|
|
Unarmed (bludgeoning) | 10 | 19 | 1 | 8 | |
| Gorgon |
(5 + SHIFTER_LVL/4) / - DR |
|
Unarmed (slashing) | 21 | 10 | 21 | 7 | |
| Manticore |
Scent |
|
Unarmed (weapon 1: slashing, weapon 2: slashing) | 20 | 15 | 19 | 6 | |
| Mindflayer |
20 + SHIFTER_LEVEL of Spell Resistance |
|
Unarmed (Slashing) | 12 | 14 | 12 | 3 | |
| Ogre Magi (Warmace) |
Regeneration 5 |
|
Weapon (Bludgeoning (Warmace)) | 21 | 10 | 17 | 5 | |
| Owlbear |
(5 + SHIFTER_LVL/4)/- DR |
|
Unarmed (weapon 1: slashing, weapon 2: slashing + piercing, weapon 3: slashing + piercing) | 23 | 12 | 21 | 8 | |
| Pixie (Shortbow) |
(5 + SHIFTER_LVL/4) / COLD IRON DR |
|
Ranged (Piercing (bow)) | 7 | 18 | 11 | 1 | |
| Werewolf |
(5 + SHIFTER_LVL/4) DR / SILVER |
|
Unarmed (slashing + piercing) | 18 | 15 | 16 | 4 | |
| Wyvern |
Scent |
| Unarmed (weapon 1: slashing, weapon 2: slashing, weapon 3: piercing) | 21 | 12 | 15 | 8 |
DISCLAIMER I: Some bugs may still be present in this implementation. Please report and don't expect them to remain un-fixed, if they are beneficial.
DISCLAIMER II: Underperforming shapes might be positively adjusted, should they really need it. However, not all shapes fullfil the same purpose/role, so don't expect them to be playable across the entire PvE! Shifters gotta be shifting.
DISCLAIMER III: Sometime in the future, couple of models will get replaced by newer, prettier ones.
DISCLAIMER IV: Prettier, more detailed wiki-documentation will take time. If there is any volunteer to help with that, it would be very much appreciated. Thanks Steve!
DISCLAIMER V: If you cannot find a small bar with shape's special abilities, look in the upper-left corner. Drag it to wherever you want it to be.
Gameplay Notes
Weapon Type Summary:
Creature (shape) weapons type by damage have this result when using gloves/gauntlets that grant EB...however, Shifter Shapes grant their own EB depending on Shifter level investment (see above):
Bludgeoning (so 1d4 bludgeoning won't stack with it if has EB bigger than 2 from any source)
Piercing (so 1d4 piercing won't stack with it if has EB bigger than 2 from any source)
Slashing (so 1d4slashing won't stack with it if has EB bigger than 2 from any source)
Slashing + piercing (so 1d4 slashing won't stack with it if has EB bigger than 2 from any source. but 1d4 piercing will stack with it).
Only the highest save item (from any slot) counts in shape!
Ogre Mage - Extra damage or vamp. properties from any (not only from warmace) equipped melee weapon does transfer to shape. (Update:Material from weapon does not transfer to shape!)
Pixie and Dryad can equip any ranged weapon to improve their damage. (But not with unl. ammo properties) Ranged polymorph/shapechange forms benefit from equipped darts.
All other shapes can equip gloves to improve damage or add vamp. regeneration. (on hit from gloves seems not to transfer)
Natural Spell is available as a feat to Shifters (that means wizard/shifter may select it if he meets the requirement of 13 WIS). Natural Spell feat can also taken in place of a Shifter form at Level Up.
Divine Might /Epic Divine Might /Expose Weakness, Northlander Hewing damage is reduced by 50% in wildshape effects.
Credits
Class courtesy of matelener, thorough testing by the Quality Control Team. Contributions by Jude for models and Nastya for icons. Implementation on the server by matelener.