Class Description

The anointed knight is a holy soldier who has taken great pains to learn the intricacies of alchemy in order to become a more capable combatant. Armed with an ancestral weapon, she searches for obscure lore, consults with alchemists and sages, and communes with the powers of good. Her unquenchable thirst for knowledge is matched only by her extraordinary combat prowess.

An anointed knight crafts and draws power from magically created oils. By anointing herself with these oils, she unlocks new supernatural powers within her being. She also coats her ancestral weapon with special oils that bestow additional qualities upon the weapon.

Anointed knights are typically paladins or fighters with one or more wizard or cleric levels. Occasionally, an anointed knight emerges from the ranks of single-class wizards, sorcerers, clerics, or bards.

Regardless of their backgrounds, anointed knights. often form bonds of friendship with knowledgeable arcane spellcasters who might benefit from their combat puissance. Anointed knights also ally themselves with angels, eladrins, and other forces of good. They believe In crusades against evil and enjoy taking the fight to evildoers wherever they may reside, They oppose the warriors of darkness, and the one trait they share with their evil counterparts is a lack of subtlety. An anointed knight would much rather go head-to-head with her enemies than work behind the scenes or try to organize any form of passive resistance.

Requirements

Race: Any

Feats: Iron Will

Base Attack Bonus: +5

Alignment: Any good

Skills: Craft Alchemy 3, Lore: Arcana 3, Spellcraft 1

Class Features

Hit Die: d10

Base Attack Bonus: High

High Saves: Fortitude, Will

Weapon Proficiencies: simple and martial

Armor Proficiencies: Light, Medium, Heavy, Shields (including Tower Shields)

Skill Points: 4 + Int modifier

Class Skills: Acrobatics, Athletics, Concentration, Diplomacy, Heal, Lore: Arcana, Lore: Local, Lore: Religion, Lore: The Planes, Parry, Ride, Spellcraft

Class Progression

Level Features Gained
1 Anoint Self (Holy Sight)
2
3 Anoint Weapon +1
4 Anoint Self (Celestial Strategy)
5
6 Anoint Self (Call to Battle)
7 Unbroken Flesh, DR 3/-
8
9 Bonus Feat
10 Bonus Feat, Anointed Weapon +2

Anoint Self

An Anointed Knight concocts a magical oil with which to anoint herself. Once the oil is applied, the anointed knight permanently gains a new supernatural ability listed below.

Level 1: Blind-Fight

Level 4: Toughness

Level 6: Alertness

Anoint Weapon

An anointed knight concocts a magic oil with which to coat her ancestral weapon. Once the oil is applied, the ancestral weapon gains a new supernatural ability chosen from the list below for 10 minutes. This ability has a 10 minutes cooldown.

List of Choices Levels 3-9 Level 10
Flaming 1 Fire 1d4 Fire
Frost 1 Cold 1d4 Cold
Shock 1 Electricity 1d4 Electricity
Massive Criticals 1d6 1d8

Unbroken Flesh

The Anointed Knight uses a special concoction of magical oils to apply to her flesh at 7th-level granting permanent damage reduction of 3/-. Note: Only Greater Resiliency and the Epic Damage Reduction feats stack with this DR.

Bonus Feat

At 9th and 10th level, the anointed knight gains a bonus feat.

This feat must be drawn from the following feats and the Anointed Knight must meet all the prerequisites for it: