Deathsingers are drow who have blended swordplay and arcane magic into a harmonious whole. In battle, a Deathsinger’s lithe movements and subtle tactics seem misleading, belying their deadly and very brutal martial efficiency. Deathsingers are respected among drow societies, often serving as assassins, personal guardians of the influential drow, or special forces of drow military.

Most Deathsingers prefer to work alone, in shadows or not. However, there are organized groups of those to have been existing among larger drow settlements. Deathsingers are typically trained singly by another Deathsinger and in service the society and deity of Dark Seldarine predominant in the city they're living in.

Multiclass fighter/wizards can become Deathsingers most readily, though any drow or half-drow who can wield a martial weapon and cast arcane spells can become a Deathsinger. Deathsinging ranger/wizards or rogue/wizards are not unknown.

Requirements

Race: Drow or Half-drow

Alignment: Any evil (or any good if worshiper of Eilistraee).

Base Attack Bonus: +5

Feats: Dodge, Combat Expertise, Combat Casting, Weapon Focus (Longsword or Rapier)

Deity: Any god of the Dark Seldarine.

Spellcasting: Able to cast arcane spells of 1st level.

Skills: Acrobatics 2, Concentration 4, Perform 4.

Class Features

Hit die: 8
Proficiencies: light
Skill points: 2 + Int modifier
Class skills: Acrobatics, Athletics, Concentration, Lore: Arcana, Lore: History, Lore: Local, Lore: Nobility and Royalty, Perform, Spellcraft.
Base attack bonus progression: High
Saving throws high: Reflex, Will
low: Fortitude


Special: a Deathsinger straying from the required alignment or deity automatically loses his abilities, those are automatically restored if the Deathsinger meets the requirements again.

Class Abilities

Level

Features Gained

1 +1 arcane spellcasting level, Bladesong Style, Spellcasting progression
2 Skill focus Lore: Local
3 +1 arcane spellcasting level
4 Bonus Feat
5 +1 arcane spellcasting level
6 Song of Celerity
7 +1 arcane spellcasting level
8 Weakening Cloud 2/day
9 +1 arcane spellcasting level
10 +1 arcane spellcasting level, Greater Spellsong

Spellcasting progression

At every odd level and 10th level (6/10 spell progression) you gain new spells per day and an increase in caster level (and spells known) as if you had also gained a level in an arcane spellcasting class to which you belonged before adding the prestige class level. If you had more than one spellcasting class before becoming a Deathsinger, you must decide which class gains the increased casting ability.

Bladesong Style

When wielding a longsword or rapier and having nothing in the off-hand, a Deathsinger gains a dodge bonus to Armor Class equal to half her class level, up to a maximum of half her Intelligence bonus. If the Deathsinger wears medium or heavy armor, she loses all benefits of the bladesong style. This bonus will not stack with the AC bonus granted by Invisible Blade or Duelist.

Skill focus Lore: Local

A Deathsinger is immersed in the traditions and the ways of his people as part of his training.

Bonus Feat

At 4th level, the Deathsinger gets a bonus feat. These feats must be drawn from the following list: any reserve feat, Blind Fight, Feint, One Weapon, Deadly Defense, Disarm, Improved Critical (Weapon), Improved Disarm, Mobility, Spring Attack, Whirlwind Attack.

Song of Celerity

A Deathsinger can imbue his sword with any hostile spell he memorized, only one spell at a time can be imbued within the weapon. It is cast at the target on a successful melee attack.

Weakening Cloud

A Deathsinger of 8th level is taught the spell Weakening Cloud.

Specifics:

  • Daze Effect, -2 AC, -2 AB. Fortitude Save for not beeing dazed and halfing the other effects.
  • DC is 5 + Deathsinger levels + Spellcasting Ability modifier.
  • Duration : 1 round per Deathsinger level.

Greater Spellsong

A Deathsinger of 10th level ignores arcane spell failure penalties incured by wearing light armors.