Description

Sacred fists are independent organizations found within many temples. Their ascetic members have turned their divine magic inward, bringing their bodies and wills into harmony. Sacred fists have forsworn the use of weapons and heavy armor. They consider their bodies and minds gifts from their deity, and they believe that not developing those gifts to their fullest potential is a sin. Spellcasting does not dishonor them or their deity, provided the sacred fist casts spells with a range of touch. Sacred fists are strong in faith, will, and body.

Clerics are excellent candidates for sacred fists orders. Paladins may also choose to join them, but are seldom comfortable surrendering the trappings of their calling. Fighters, rogues, bards, and even ex-monks may make good candidates, provided they have enough levels in a class that grants divine spells. Druids often find the class's combat skills useful, as do sorcerers and wizards who have some levels as a cleric or other source of divine spells.

Sacred fists are as varied as their faiths. In general, they travel the land individually, lending their skills to those who need protection or assistance. All sacred fists seek challenges that allow them to further develop their fighting skills.

Requirements

Class features progression

Hit die: d8
Proficiencies: None
Skill points: 4 + Int modifier
Class skills: Acrobatics, Athletics, Concentration, Escape Artist, Heal, Lore: Religion, Profession (all), Spellcraft
Base attack bonus progression: High
Saving throws high: Fortitude, Reflex
low: Will


Class Progression

Level Features Gained
 1 +1 divine spellcasting level, Unarmed damage, AC bonus +1, Code of Conduct
 2 +1 divine spellcasting level
 3 +1 divine spellcasting level, Fast movement
 4 Sacred flames 1/day
 5 +1 divine spellcasting level, AC Bonus +2
 6 +1 divine spellcasting level, Uncanny Dodge, Fast movement
 7 +1 divine spellcasting level
 8 Sacred flames 2/day. Fast movement
 9 +1 divine spellcasting level
10 +1 divine spellcasting level, Inner Armor, AC Bonus +3

AC bonus

When unencumbered, wearing no or light armor and not using a shield a sacred fist gains a +1 AC bonus (Innate type). This increases to +2 at level 5 and +3 at 10.

Note: Monk wisdom AC fixed to no longer work while wearing light armor.

Sacred Fist Code of Conduct

Sacred fists have vowed to refrain from using weapons. Whenever a sacred fist equips any weapon they suffer a -8 attack penalty.

Note: As of v1.12, this penalty also applies to Wild Shape.

Fast movement

At level 3 a sacred fist gains a +10ft speed bonus. At level 6 this becomes +20ft, at 8th +30ft. Wearing medium or heavy armor or encumberance disables this bonus. If the sacred fist also has monk levels then the levels stack for the purpose of determining the speed bonus.

Sacred Fist fast movements works even in light armor, unlike Monk which only works in no armor (robes).

Spell progression

When a new sacred fist level is gained, except at 4th and 8th level, the character gains new spells per day as if he had also gained a level in a divine spellcasting class he belonged to before adding the prestige class. He does not, however, gain any other benefit a character of that class would have gained, except for an increased effective level of spellcasting. If a character had more than one divine spellcasting class before becoming a sacred fist, he must decide to which class he adds the new level for purposes of determining spells per day.

Unarmed damage

A sacred fist's unarmed damage follows the same progression as monk. If the sacred fist also has monk levels then the levels stack for the purpose of determining the damage.

Sacred flames

At 4th level, a sacred fist may use a standard action to invoke sacred flames around his hands and feet. These flames add to the sacred fist's unarmed damage. The additional damage is equal to the sacred fist's class levels plus his wisdom modifier (if any).

Half the damage is fire damage(rounded up), and the rest is sacred energy and thus not subject to effects that reduce fire damage. The sacred flame lasts for 1 minute and can be invoked once per day. At 8th level, sacred flames can be used twice per day.

Note: as this damage is applied to the character, it (ironically) affects any worn weapon, and is not subject to damage resistance.

Uncanny Dodge

At 6th level, the Sacred Fist retains any Dexterity bonus to AC when flat-footed or when struck by an invisible attacker.

Inner armor

At 10th level, a sacred fist may use inner armour once per day. This provides +4 sacred bonus to AC, +4 sacred bonus to all saves, 25 spell resistance for a number of rounds equal to his wisdom modifier.


Gameplay Notes

Sacred Fist's AC bonus as referenced under the 'AC bonus' section is calculated as innate AC and stacks with everything. Per this form post: https://bgtscc.net/viewtopic.php?p=974987#p974987 (8/26/2025)