Class Description

Some rogues and monks choose to concentrate on their movement and speed rather than on raw damage.

For those interested in following this school of thought, the Whirling Dervishes are an excellent choice.

Requirements

Base Attack Bonus: +5

Feats: Dodge, Mobility

Skills: Hide 8, Move Silently 8, Acrobatics 8

Class Features

Hit Die: d6

Base Attack Bonus: Medium.

High Saves: Reflex

Weapon Proficiencies: None.

Armor Proficiencies: None.

Skill Points: 6 + Int modifier.

Class Skills: Acrobatics, Appraise, Athletics, Bluff, Concentration, Hide, Lore Local, Lore Nobility, Move Silently, Open Lock, Perform, Search, Spot, Use Magic Device.

Class Abilities

Level

Features Gained

1 Dash
2 Evasion, Bonus Feat (skill focus) x3
3 Spring Attack, Sneak Attack +1d6
4 Critical Sense (+1 attack bonus)
5 Expert Tumbling
6 Whirlwind Attack, Sneak Attack +2d6
7 Bonus Feat (skill focus) x3
8 Defensive Roll
9 Sneak Attack +3d6
10 Minor Teleportation, Critical Sense (+2 attack bonus), Springboard

Bonus Feat

Specifics: The Whirling Dervish may choose any Skill Focus feat as a bonus feat.

Critical Sense

Specifics: At 4th level the Whirling Dervish improves her understanding of how best to attack to her foe. She gains a +1 bonus to attack rolls which improves to +2 at 10th.

Use: Automatic.

Expert Tumbling

Specifics: At 5th level the Whirling Dervish gains the ability to use her tumbling skills to better avoid being hit in combat. She gains a +1 Dodge AC bonus.

Use: Automatic.

Minor Teleportation

Specifics: At tenth level, the Whirling Dervish gains the supernatural ability to disappear from sight and travel a short distance without the enemy finding her (equal to the ethereal jaunt spell for 10 rounds). The Whirling Dervish may do this two times per day.

Use: Selected.

Springboard

The Whirling Dervish somersaults into the air, bouncing off any foes in her way to pass beyond them nimbly and gaining a +4 Dodge Bonus to AC for 2 rounds. In addition, any foes he touches during these gymnastics must pass a fortitude save (DC: 10 + WD level + Dex mod.) or be stunned for two rounds. The Whirling Dervish may use this ability as often as once per minute as long as she is wearing light or no armor and is unencumbered.