Evil (domain)
Clerics who take the Evil domain believe in the importance of following one's own wants and needs. This does not mean that Evil clerics do not care for or help others, or that they cannot love, but that they place their own desires (including concern for friends and loved ones) above the desires of others. The ego is the most important spiritual concept within Evil beliefs. Evil clerics teach that the most successful people are those who cast off outside fetters and act solely upon their own will, and they believe that there is nothing morally wrong with taking advantage of others as long as the self will benefit - though they also caution against committing pointless evil that does not serve the benefit of the self.
With their concern for their personal well-being, Evil clerics are diametrically opposed to clerics of Good, whose rejection of the ego weakens themselves and leads, ultimately, to self-annihilation.
This domain grants a cleric the following additions:
Domain power
Granted power: The cleric's turn undead ability functions against outsiders.
Granted power: Aura of Authority: The cleric's iron will lets them stand against the most terrifying foes. The cleric is immune to fear, and each ally within 10 feet gains a +4 morale bonus on saving throws against fear effects, as they fear the cleric's wrath more than the enemy.
Spells
| Level | Spell |
| 1 | Desecrate |
| 2 | Magic Circle against Alignment |
| 3 | Evil Eye |
| 4 | Evard's Black Tentacles |
| 5 | Create Undead |
| 6 | Word of Faith |
| 7 | Aura versus Alignment |
| 8 | Summon Creature IX |
| 9 | Weird |
BGTSCC Features
- In order to use domains your deity must match.