Auril
Alias(es): Frostmaiden, Icedawn, the Cold Goddess, Lady Frostkiss
Power: Intermediate deity
Pantheon: Faerûnian pantheon
Symbol: A white snowflake on a gray diamond (a heraldic lozenge) with a white border
Alignment: Neutral evil
Cleric alignment: LN, N, CN, LE, NE, CE
Portfolio: Cold, winter
Worshippers: Druids, elemental archons (air or water), frost giants, inhabitant of cold climates, rangers
Domains: Air  Cold  Evil  Fury  Water  
Favoured weapon: Battleaxe - "Icemaiden's Caress"
Allies: Talos, Umberlee, Malar
Enemies: Amaunator (now dead), Moander (now dead), Sune, Chauntea, Shiallia, Uthgar

Auril (AWE-ril) is most powerful in those regions that are affected by deep winters or crouch at the edges of the Great Glacier. She is worshiped primarily out of fear. She serves Talos and is one of the Gods of Fury, and much of her ethos is similar to that of the god of nature’s destruction. She has seen much of her personal power eroded by Talos, and as a result, the winters have grown colder in the past decade to remind the northerners who still controls the power of cold. While she can call on the other Gods of Fury for aid, she only does so with Umberlee with any confidence; Talos usually responds but then directs all the glory and worship to himself, and Malar despises her. The feeling is mutual. When portrayed, Auril appears similar to her Frostmaiden avatar. She is a fickle, vain, and evil creature whose cold divine heart remains untouched by any hint of true love, noble feeling, or honor. She often toys with those who offend her, trapping them in snow storms and then driving them insane by tantalizing them with visions of warmth and the comforts of home before she freezes them to death. Her eternal beauty is cold and deadly, the flower of womanhood preserved forever in a slab of arctic ice - with sensibilities to match the ice.

Auril appears most often in one of two avatar forms: the Frostmaiden or Icedawn. The Frostmaiden is a lithe, furious figure of action and is the most often seen avatar of Auril in all regions of Faerûn except the south and east. Her skin is blue, her hair is long, free-flowing, and white, and a fine gown of white lawn thickly furred with frost swirls about her. Icedawn is a silent, gliding apparition of icy hauteur, an impassive figure an ornate crown and hooked, spurred armor of opaque, light blue ice. She casts no spells. Auril usually manifests as icy breath accompanied by a cold, ruthless chuckling and a blue-white radiance that leaves a thin line of frost to mark its passage. She also appears as a blank-eyed face of frost with long, wind-whipped white hair that radiates intense cold. Auril uses this latter manifestation if she wants to speak, slay, or confer items of power upon worshipers. She slays with her life-chilling kiss and confers boons by breathing them out of the face’s mouth. Auril also indicates her favor or disfavor or sends aid through the presence or actions of water elementals, ice paraelementals, undead, winterwolves, frost giants, and other arctic creatures.


The Church

Auril is feared and worshiped in order to hold off the depredations of the harsh winters with which she threatens Faerûn. Trappers, miners, and settlers in the North, some barbarians and inhabitants of the Great Glacier, and residents of the lands crouching at any glacier’s edge revere her and honor her in attempts to placate her cold fury come winter time. In recent years, winters have been getting longer and colder, and more and more folk have been making the prayers to Auril that her clergy urge be done. A few clans of frost giants are led by shamans in her service. Priestesses of Auril roam the lands of Faerûn, especially in the North, though her clergy are now being seen more often in the Heartlands. Auril’s church has a few males within its ranks, but most clergy of the Frostmaiden are female. Specialty priests of Auril, called icepriestesses and icepriests, make up one third Auril’s priesthood. The relationship between the specialty priests and the clerics of Auril is very good. The entire church is very loosely and informally organized, and clergy members wander and are largely independent. Most priests of Auril use only the honorific “Hand of Auril” or “Icebreath,” but at temples such as the House of Auril’s Breath at Glister the clergy use formal titles. In ascending order, these are: Postulant, Votre, Icewind, Storm Sister/Storm Brother (a title given to the great bulk of priests between 3rd level and 8th), Frosttouch, Lady/Lord Cold), Lady/Lord Deep Winter, Lady/Lord Cold Circle, and High Hand of Ice. Priestesses of Auril are often seen scampering lightly through the snows in summer-weight clothing or bathing in frigid river waters in the depths of winter to no apparent ill effect. They need much less food than other beings because of this ability, and often roam the northlands energetically when blizzards have forced other folk to hole up against the weather. Many priestesses of Auril make some living delivering medicines, messages, and needed supplies throughout the northlands in winter.


Dogma

Auri charges her clergy to: “Cover all the lands with ice. Quench fire wherever it is found. Let in the winds and the cold; cut down windbreaks and chop holes in walls and roofs that my breath may come in. Work darknesses to hide the cursed sun so that the chill I brine may slay. Take the life of an arctic creature only in great need, but slay all others at will. Make all Faerûn fear me.” Auril’s clergy are commanded to revere her and sing her praises into any chill breeze or winter wind. They are to make all creatures fear or worship her and to bring down her cold power against all so that all may know her and quake before her. They are not to raise their hands against any other priest of Auril.


Day-to-Day Activities

Clergy of Auril seek to make all folk fear their goddess and her clergy (to cut down on the attacks they face) through the fury of the winter weather. They also try to make themselves personally wealthy and influential by carrying out tasks that others cannot in the worst winter weather and by magically protecting those who pay or obey from the worst winter conditions. Clergy members make offerings to the goddess of some of the wealth they amass by scattering it in falling snow during a storm or throwing it through cracks in river ice or glacial crevasses during the winter. In the cold months, Auril expects each of her priests to force or persuade someone to pray to her in the approved manner by beseeching Auril for mercy and praising her for the “cold cleansing” she brings. This prayer must last for the length of time it takes a piece of ice larger than the “supplicant’s” hand to melt against his or her bared flesh. It must be done out of doors and preferably at night. During the winter, Aurilian clergy are also expected to slay at least one creature by cold. This is often done so as to provide worshipers or potential worshipers of the goddess with food or to slay a personal foe of the priestess or priest.


Holy Days/Important Ceremonies

Midwinter Night is the most holy time of the year to clergy of Auril. It is a festival of icc-dancing that lasts the whole night through, during which the goddess desires her clergy both to enjoy themselves and to lure as many folk as possible into her service. Postulants are instructed in the ways of the goddess, and must undergo the most sacred ritual of Auril to gain admittance into her clergy: the Embracing. This personal ritual may occur at any time of year, but if it is in summer, the postulant must journey to arctic or high mountain regions in order to find a blizzard. The Embracing consists of running through a blizzard all night long dressed in only boots (though they may be thigh-high), a thin shift, and body paint depicting symbols sacred to Auril. Celebrants either perish of exposure or are accepted by the goddess by being rescued from the pain and shivering by Her Embrace. Thereafter, clergy members usually pray in private, by lying out in the snow all night long in prayer vigil. In summer, her clergy usually immerse themselves (except for their heads) in the coldest water they can find, typically by lying down in a fast-flowing stream. Auril answers their queries and gives them directions and missions through mind visions. Two informal but enthusiastically celebrated rituals are the Coming Storm and the Last Storm — howling ice storms called up by clergy working en masse with all the cold magic they can muster. Together they bring fierce weather down upon a town or region to mark the onset of winter or its last gasp as spring begins.


Major Centers of Worship

The House of Auril’s Breath in Glister, north of the Moonsea, is the largest and most influential temple to the cold goddess, boasting a congregation of over 1,600 gathering around the fires for nightly Fire and Ice rituals (all of them miners and fur trappers too afraid not to venerate Auril). High Hand of Ice (high priest) Malakhar Rhenta leads the Storm Circle of 14 or so senior priestesses in running the temple and planning the weather magic they work. The House of Auril is known more commonly to those not of the faith as the Cold House or, more bitterly, Cold Comfort Towers.


Affiliated Orders

Auril's church has no affiliated military or knightly orders. She is just not of a mind to sponsor prolonged martial actions; she would rather send a blizzard down on those who offend her than troops. An odd assortment of cults and fellowships have grown up around or become attached to her worship, though. These groups include the Cult of Frost, whose driving goal is the acquisition of the artifact known as the Ring of Winter; a group of wizards known as the Frost Witches, who have recorded at least one tome of frost and cold magic in Auril's name and are reputed to know the location of the Codicil of White, a priestly book describing Aurilian rituals and containing some wizard spells also; and the Sisters of Istishia, who worship Istishia as a herald of cold and servant of Auril. The Sisters of Istishia's worship seems to benefit Istishia, not Auril, as a few Aurilian priestesses have been given a divine mandate to seek out the Sisters and correct their theology.


Priestly Vestments

Priests of Auril wear ice-white ceremonial robes with blue piping. The robes are cinched at the waist by a very wide silver belt, which also holds the requisite ceremonial ice axe. The ice axe bears the snowflake-in-lozenge symbol of the faith. A silver circlet on the head is the final touch. When adventuring, most priests of Auril wear at least the circlet, the belt, and the ice axe with their normal day-to-day clothes. Since they are immune to the effects of cold, they usually wear only what clothing they think enhances their appearance, not necessarily what others are wearing for the weather. They never encumber themselves with excessive clothing or large sleeping bundles, preferring to travel light for maximum mobility.


Speciality Priests

NAME: Icepriestess/Icepriest (Not implemented in game) ALIGNMENT: NE WEAPONS: All bludgeoning weapons and the ice axe. ARMOR: All armor types up to and including chain mail and shield. MAGICAL ITEMS: same as cleric.

- Icepriestesses and icepriests have an immunity to cold similar to a permanent resist cold spell. They are immune to natural cold and have a +3 bonus when making saving throws vs. any cold- or ice-based attacks.

- Icepriestesses and icepriests can cast frost fingers once per day.

- At 3rd level, icepriestesses and icepriests are able to cast frost whip once per day.

- At 5th level, icepriestesses and icepriests are able to cast ice blade once per day.

- At 8th level, icepriestesses and icepriests are able to cast ice storm or wall of ice twice per tenday.

- At 10th level, icepriestesses and icepriests are able to cast cone of cold once per day.

- At 12th level, icepriestesses and icepriests have the ability to summon an ice para-elemental once per tenday. They may do so an additional time per tenday for every level over 12.


Server Lore

It is rumored that during the Time of Troubles Auril's avatar manifested in her temple in the Cloudpeaks.


DnD 3.5 comparison

  • In 3.5 (Player's Guide to Faerun), the Cold domain replaced the Water domain in Auril's selection, but both are displayed here as some may find one more fitting than the other.
  • The Fury domain is not canon in the Forgotten Realms, but has been included as Auril is one of the Deities of Fury.