| Spell Information | |
| Spell level : | Innate level: 9, Sorcerer/Wizard: 9, Other: Evil domain 9 |
|---|---|
| School : | Illusion |
| Descriptor(s) : | Fear, Mind-affecting |
| Components : | Verbal and Somatic |
| Range : | Medium |
| Target/Area : | Colossal |
| Duration : | Instantaneous |
| Save : | Fortitude and Will |
| Spell resistance : | Yes |
Description
A horrible phantasm rises to stand before enemy creatures in the area of effect, causing them to make a Will save. If they fail, the phantasm touches them and they must now make a Fortitude saving throw. If this saving throw fails, the creature dies. Those who succeed the Fortitude save still take 3d6 points of damage. Creatures with less than 4 HD automatically die, without any saving throws. Creatures immune to mind spells, fear, phantasms are immune to this spell.
Gameplay Notes
Unlike stock NWN 2 targets are not protected through protection vs alignment effects. An explicit immunity to either mind spells, fear, or phantasms is necessary.
Categories:
- Spells
- Illusion spells
- Spells with icon
- Spells missing pictures
- Level 9 innate spells
- Level 9 sorcerer/wizard spells
- Sorcerer/wizard spells
- Other spellcaster spells
- Verbal and Somatic spells
- Medium range spells
- Instantaneous duration spells
- Will save spells
- Spells with spell resistance
- Hostile spells
- Spells that can be Empowered
- Spells that can be Maximized