Weird
Spell Information
Spell level : Innate level: 9, Sorcerer/Wizard: 9, Other: Evil domain 9
School : Illusion
Descriptor(s) : Fear, Mind-affecting
Components : Verbal and Somatic
Range : Medium
Target/Area : Colossal
Duration : Instantaneous
Save : Fortitude and Will
Spell resistance : Yes




Description

A horrible phantasm rises to stand before enemy creatures in the area of effect, causing them to make a Will save. If they fail, the phantasm touches them and they must now make a Fortitude saving throw. If this saving throw fails, the creature dies. Those who succeed the Fortitude save still take 3d6 points of damage. Creatures with less than 4 HD automatically die, without any saving throws. Creatures immune to mind spells, fear, phantasms are immune to this spell.

Gameplay Notes

Unlike stock NWN 2 targets are not protected through protection vs alignment effects. An explicit immunity to either mind spells, fear, or phantasms is necessary.