| Desecrate | |
| Spell Information | |
| Spell level : | Innate level: 2, Cleric: 2 |
|---|---|
| School : | Evocation |
| Descriptor(s) : | Evil |
| Components : | Verbal and Somatic |
| Range : | Self |
| Target/Area : | 30 feet |
| Duration : | 2 hours / level |
| Save : | No |
| Spell resistance : | No |
This spell imbues an area with negative energy.
Each Charisma check made to turn undead within this area takes a -3 profane penalty, and every undead creature entering a desecrated area gains a +1 profane bonus on attack rolls, damage rolls, and saving throws.
If the desecrated area contains an altar, shrine, or other permanent fixture dedicated to your deity or aligned higher power, the modifiers given above are doubled.
Desecrate counters and dispels consecrate.
Gameplay Notes
This spell may be used to desecrate concecrated areas. Some areas may be concecrated by default, for example. Not necessarily as a result of player actions.
Bugs
Categories:
- Spells
- Evocation spells
- Spells missing icon
- Spells missing pictures
- Level 2 innate spells
- Level 2 cleric spells
- Cleric spells
- Verbal and Somatic spells
- Unknown/special range spells
- Unknown/special duration spells
- Spells without a save
- Spells without spell resistance
- Non-hostile spells
- Spells that can be Extended
- Spells that can be Maximized