m 1 revision imported
 
No edit summary
 
Line 1: Line 1:
Clerics who take the Evil domain are masters of the vile creatures that lurk beyond the [[Material Plane]] and are granted spells that manipulate negative energy.[[Image:Evil domain.jpg|right]]
Clerics who take the Evil domain believe in the importance of following one's own wants and needs. This does not mean that Evil clerics do not care for or help others, or that they cannot love, but that they place their own desires (including concern for friends and loved ones) above the desires of others. The ego is the most important spiritual concept within Evil beliefs. Evil clerics teach that the most successful people are those who cast off outside fetters and act solely upon their own will, and they believe that there is nothing morally wrong with taking advantage of others as long as the self will benefit - though they also caution against committing pointless evil that does not serve the benefit of the self.
{{Domain|power=Clerics with this domain gain the ability to [[Turn Outsiders]] (on top of turning undead).
 
With their concern for their personal well-being, Evil clerics are diametrically opposed to clerics of Good, whose rejection of the ego weakens themselves and leads, ultimately, to self-annihilation.
 
{{Domain|power=The cleric's [[Turn Undead|turn undead]] ability functions against outsiders.
 
'''Granted power''': [[Aura of Authority]]: The cleric's iron will lets them stand against the most terrifying foes. The cleric is immune to fear, and each ally within 10 feet gains a +4 morale bonus on saving throws against fear effects, as they fear the cleric's wrath more than the enemy.
|1st spell=[[Desecrate]]
|2nd spell=[[Magic Circle against Alignment]]
|3rd spell=[[Evil Eye]]
|4th spell=[[Evard's Black Tentacles]]
|4th spell=[[Evard's Black Tentacles]]
|9th spell=[[Weird]]  
|5th spell=[[Create Undead]]
|6th spell=[[Word of Faith]]
|7th spell=[[Aura versus Alignment]]
|8th spell=[[Summon Creature IX]]
|9th spell=[[Weird]]
}}
}}
== BGTSCC Features ==
* In order to use domains your [[Deity | deity]] must match.


==NWN comparison==
== Deities with Evil Domain ==
[[NWNWiki:Evil domain]]
*[[Abbathor]]
*NWN1's spell list for the evil domain contained negative energy spells and has been changed entirely for NWN2.
*[[Auril]]
 
*[[Bahgtru]]
==3.5 comparison==
*[[Bane]]
*Clerics in [[DnD 3.5]] receive a Domain spell for every spell level.
*[[Beshaba]]
*The original benefits of this domain are contained in the Hypertext [[SRD]] for comparison. [http://www.d20srd.org/srd/spellLists/clericDomains.htm SRD: Cleric Domains]
*[[Bhaal]]
*[[Deep Duerra]]
*[[Gargauth]]
*[[Ghaunadaur]]
*[[Gruumsh]]
*[[Ilneval]]
*[[Kiaransalee]]
*[[Laduguer]]
*[[Lolth]]
*[[Loviatar]]
*[[Luthic]]
*[[Malar]]
*[[Mask]]
*[[Myrkul]]
*[[Sebek]]
*[[Selvetarm]]
*[[Set]]
*[[Shar]]
*[[Shargaas]]
*[[Sseth]]
*[[Talona]]
*[[Talos]]
*[[Tiamat]]
*[[Umberlee]]
*[[Urdlen]]
*[[Vhaeraun]]
*[[Yurtrus]]

Latest revision as of 18:27, 17 September 2021

Clerics who take the Evil domain believe in the importance of following one's own wants and needs. This does not mean that Evil clerics do not care for or help others, or that they cannot love, but that they place their own desires (including concern for friends and loved ones) above the desires of others. The ego is the most important spiritual concept within Evil beliefs. Evil clerics teach that the most successful people are those who cast off outside fetters and act solely upon their own will, and they believe that there is nothing morally wrong with taking advantage of others as long as the self will benefit - though they also caution against committing pointless evil that does not serve the benefit of the self.

With their concern for their personal well-being, Evil clerics are diametrically opposed to clerics of Good, whose rejection of the ego weakens themselves and leads, ultimately, to self-annihilation.

This domain grants a cleric the following additions:

Domain power

Granted power: The cleric's turn undead ability functions against outsiders.

Granted power: Aura of Authority: The cleric's iron will lets them stand against the most terrifying foes. The cleric is immune to fear, and each ally within 10 feet gains a +4 morale bonus on saving throws against fear effects, as they fear the cleric's wrath more than the enemy.

Spells

Level Spell
1 Desecrate
2 Magic Circle against Alignment
3 Evil Eye
4 Evard's Black Tentacles
5 Create Undead
6 Word of Faith
7 Aura versus Alignment
8 Summon Creature IX
9 Weird

BGTSCC Features

  • In order to use domains your deity must match.

Deities with Evil Domain