mNo edit summary
No edit summary
 
(2 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{skill|description=Athletics lets you perform feats of strength, such as lifting heavy weights, climbing, jumping long distances, and swimming.
{{skill|description=Athletics lets you perform feats of [[strength]], such as lifting heavy weights, climbing, jumping long distances, and swimming.
 
Athletics is a combined skill governing the pnp skills of Climb, Jump, and Swim, and handles various other feats of [[strength]] DMs might call for. For the purposes of mechanics, Athletics is mainly used for the [[Jump]] action.
 
|ability=Strength
|ability=Strength
|classes=[[Anointed_Knight|Anointed Knight]], [[Arcane_Trickster|Arcane Trickster]], [[Assassin]], [[Bard]], [[Barbarian]], [[Battlerager]], [[Bear_Warrior|Bear Warrior]], [[Bladesinger]], [[Breach_Gnome|Breach Gnome]], [[Cavestalker]], [[Commoner]], [[Daggerspell_Mage|Daggerspell Mage]], [[Darkfire_Disciple|Darkfire Disciple]], [[Deathsinger]], [[Divine_Champion|Divine Champion]], [[Divine_Seeker|Divine Seeker]], [[Dread_Pirate|Dread Pirate]], [[Drunken_Master|Drunken Master]], [[Duelist]], [[Eldritch_Knight|Eldritch Knight]], [[Favored_Soul|Favored Soul]], [[Fighter]], [[Fist_of_the_Forest|Fist of the Forest]], [[Frenzied_Berserker|Frenzied Berserker]], [[Ghost-Faced_Killer|Ghost-Faced Killer]], [[Guild_Thief|Guild Thief]], [[Harper_Agent|Harper Agent]], [[Harper_Scout|Harper Scout]], [[Invisible_Blade|Invisible Blade]], [[Man-at-Arms]], [[Monk]], [[Phantom]], [[Ranger]], [[Rogue]], [[Sacred_Fist|Sacred Fist]], [[Sarol'Veldruk]], [[Shadow_Dancer|Shadowdancer]], [[Stormsinger]], [[Swashbuckler]], [[Tempest]], [[Thayan_Knight|Thayan Knight]], [[Thief_Acrobat|Thief Acrobat]], [[Warlock]], [[Warrior_of_Darkness|Warrior of Darkness]], [[Whirling_Dervish|Whirling Dervish]], [[Wilderness_Stalker|Wilderness Stalker]].
|classes=[[Anointed_Knight|Anointed Knight]], [[Arcane_Trickster|Arcane Trickster]], [[Assassin]], [[Bard]], [[Barbarian]], [[Battlerager]], [[Bear_Warrior|Bear Warrior]], [[Bladesinger]], [[Breach_Gnome|Breach Gnome]], [[Cavestalker]], [[Commoner]], [[Daggerspell_Mage|Daggerspell Mage]], [[Darkfire_Disciple|Darkfire Disciple]], [[Deathsinger]], [[Divine_Champion|Divine Champion]], [[Divine_Seeker|Divine Seeker]], [[Dread_Pirate|Dread Pirate]], [[Drunken_Master|Drunken Master]], [[Duelist]], [[Eldritch_Knight|Eldritch Knight]], [[Favored_Soul|Favored Soul]], [[Fighter]], [[Fist_of_the_Forest|Fist of the Forest]], [[Frenzied_Berserker|Frenzied Berserker]], [[Ghost-Faced_Killer|Ghost-Faced Killer]], [[Guild_Thief|Guild Thief]], [[Harper_Agent|Harper Agent]], [[Harper_Scout|Harper Scout]], [[Invisible_Blade|Invisible Blade]], [[Man-at-Arms]], [[Monk]], [[Phantom]], [[Ranger]], [[Rogue]], [[Sacred_Fist|Sacred Fist]], [[Sarol'Veldruk]], [[Shadow_Dancer|Shadowdancer]], [[Stormsinger]], [[Swashbuckler]], [[Tempest]], [[Thayan_Knight|Thayan Knight]], [[Thief_Acrobat|Thief Acrobat]], [[Warlock]], [[Warrior_of_Darkness|Warrior of Darkness]], [[Whirling_Dervish|Whirling Dervish]], [[Wilderness_Stalker|Wilderness Stalker]].
Line 11: Line 14:
If you have the [[Athletic]] feat, you get a +2 bonus on Athletics checks
If you have the [[Athletic]] feat, you get a +2 bonus on Athletics checks


If you have 5 or more ranks in [[Acrobatics]], you get a +2 bonus on Acrobatics.
If you have 5 or more ranks in [[Acrobatics]], you get a +2 bonus on Athletics checks. If you have 5 or more ranks in Athletics, you get a +2 bonus on [[Acrobatics]].


==Server Notes==
==Server Notes==
Athletics is a combined skill governing the pnp skills of Climb, Jump, and Swim, and handles various other feats of strength DMs might call for. For the purposes of mechanics, Athletics is mainly used for the Jump action. Jump allows characters to jump a number of feet equal to the DC (DC 5 = 5 feet), up to a maximum of 30 feet. Failing the DC still lets you jump (up to your check result), but you are knocked down at the end of the jump.
Athletics is a combined skill governing the pnp skills of Climb, Jump, and Swim, and handles various other feats of strength DMs might call for. For the purposes of mechanics, Athletics is mainly used for the Jump action. Jump allows characters to jump a number of feet equal to the DC (DC 5 = 5 feet), up to a maximum of 30 feet. Failing the DC still lets you jump (up to your check result), but you are knocked down at the end of the jump.

Latest revision as of 18:03, 27 July 2022

Athletics lets you perform feats of strength, such as lifting heavy weights, climbing, jumping long distances, and swimming.

Athletics is a combined skill governing the pnp skills of Climb, Jump, and Swim, and handles various other feats of strength DMs might call for. For the purposes of mechanics, Athletics is mainly used for the Jump action.

Modifying ability: Strength

Classes: Anointed Knight, Arcane Trickster, Assassin, Bard, Barbarian, Battlerager, Bear Warrior, Bladesinger, Breach Gnome, Cavestalker, Commoner, Daggerspell Mage, Darkfire Disciple, Deathsinger, Divine Champion, Divine Seeker, Dread Pirate, Drunken Master, Duelist, Eldritch Knight, Favored Soul, Fighter, Fist of the Forest, Frenzied Berserker, Ghost-Faced Killer, Guild Thief, Harper Agent, Harper Scout, Invisible Blade, Man-at-Arms, Monk, Phantom, Ranger, Rogue, Sacred Fist, Sarol'Veldruk, Shadowdancer, Stormsinger, Swashbuckler, Tempest, Thayan Knight, Thief Acrobat, Warlock, Warrior of Darkness, Whirling Dervish, Wilderness Stalker.

Requires training: No

Check: You can jump a number of feet equal to the DC. For example, to jump 5 feet, you must succeed at a DC5 Athletics check.

Use: Automatic.

Special

Halflings have a +2 bonus on Athletics checks because halflings are agile and surefooted.

If you have the Athletic feat, you get a +2 bonus on Athletics checks

If you have 5 or more ranks in Acrobatics, you get a +2 bonus on Athletics checks. If you have 5 or more ranks in Athletics, you get a +2 bonus on Acrobatics.

Server Notes

Athletics is a combined skill governing the pnp skills of Climb, Jump, and Swim, and handles various other feats of strength DMs might call for. For the purposes of mechanics, Athletics is mainly used for the Jump action. Jump allows characters to jump a number of feet equal to the DC (DC 5 = 5 feet), up to a maximum of 30 feet. Failing the DC still lets you jump (up to your check result), but you are knocked down at the end of the jump.