Thayan Knight
Class Description

While the Red Wizards are not opposed to blasting their opponents with deadly spells or shredding the minds of their enemies with dark magic, there are times when they need protectors who have mastered the art of swordplay. These protectors are the Thayan Knights, familiar with magic and loyal to none but the tattooed mages.
The Thayan Knights act as bodyguards and enforcers for the Red Wizards and as an extension of their reach. They lead common Thayan troops into battle and help guard the wizard enclaves. Although they are referred to as knights, they have no code of conduct, and the only rule that binds them is that their lives are worth nothing compared to the safety of the Red Wizards. Almost all Thayan knights are fighters, although monks and rangers have been known to pursue this career. Barbarians are typically too reckless to concentrate on defense, and the Red Wizards consider other individuals too weak for the duties of a Thayan knight.
A character can achieve a maximum of 5 levels in the Thayan Knight prestige class.
Requirements
Alignment: Any nongood.
Race: Human.
Base Attack Bonus: +6
Feats: Iron Will, Weapon Focus (Any).
Skills: Lore: Arcana 2, Lore: Local 2, Intimidate 2, Spellcraft 2.
Class Features
Hit Die: d10
Base Attack Bonus: High.
High Saves: Fortitude
Weapon Proficiencies: All simple and martial weapons.
Armor Proficiencies: Light, Medium, Heavy, Shields, Tower Shields
Skill Points: 2 + Int modifier.
Class Skills: Athletics, Bluff, Gather Information, Intimidate, Listen, Lore: Arcana, Lore: Local, Lore: Nobility and Royalty, Parry, Spellcraft, Spot.
Class Abilities
|
Level |
Features Gained |
|---|---|
| 1 | Horrors of Thay |
| 2 | Zulkir's Defender, Zulkir's Favor |
| 3 | Feared Fighter |
| 4 | Feared Fighter |
| 5 | Zulkir's Champion, Terrifying Champion |
Horrors of Thay
Specifics: Because of long exposure to the cruelty of her homeland, Thayan knights gain a +2 morale bonus on saving throws against fear effects.
Use: Automatic.
Zulkir's Favor
At 2nd level a knight undergoes a long and painful tattooing ritual. This magic tattoo grants the Lightning Reflexes and Skill Focus (Intimidate) feats for free. The tattoo also marks the knight as someone loyal the Red Wizards.
Zulkir's Defender
Specifics: A 2nd level Thayan Knight gains the Guarding the Lord feat. This protection acts as the shield other spell cast at the Knight’s character level. The only difference with the spell is that the target only takes 30% damage (instead of 50%), and the caster takes half the initial damage rounded down (instead of the remaining). This ability can be used three times per day.
Use: Selected.
Feared Fighter
At 3rd and 4th level, a Thayan Knight may choose any one feat from the fighter bonus feat list.
Zulkir's Champion
Specifics: At 5th level, the knight receives a large magic tattoo across her face signifying her devotion to the Red Wizards. This tattoo grants a +1 Luck bonus on all saving throws.
Use: Automatic.
Terrifying Champion
Specifics: At 5th level, the knight gains the Epic Skill Focus (Intimidate) feat
Use: Automatic.