Destruction (domain)
Clerics who take the Destruction domain worship the power of unmaking. They are opposed to stagnancy and believe only things that are worthy of survival deserve to survive. To a Destruction cleric, destruction balances creation by returning wasted physical and magical components to the universe in order to allow something new to be made out of the ashes. Through unmaking, Destruction clerics encourage innovation and creativity. Destruction clerics are agents of change and transformation.
This domain grants a cleric the following additions:
Domain power
Granted power: The cleric's turn undead ability functions against constructs.
Granted power: Weapon of Destruction: Once per day, the cleric can imbue their weapon with destructive energy for a number of rounds equal to one-half their caster level. Destructive weapons gain a +5 enhancement bonus on attack and damage rolls, deal 2d6 extra negative damage to all creatures, and can dispel minor magical enchantments.
Spells
| Level | Spell |
| 1 | Inflict Moderate Wounds |
| 2 | Inflict Serious Wounds |
| 3 | Inflict Critical Wounds |
| 4 | Contagion |
| 5 | Harm |
| 6 | Disintegrate |
| 7 | Acid Fog |
| 8 | Storm of Vengeance |
| 9 | Earthquake |
BGTSCC Features
- In order to use domains your deity must match.