Earthquake
| Spell Information | |
| Spell level : | Innate level: 8, Cleric: 8, Druid: 8 |
|---|---|
| School : | Evocation |
| Components : | Verbal and Somatic |
| Range : | Long |
| Target/Area : | Huge |
| Duration : | Instant |
| Save : | Reflex 1/2 |
| Spell resistance : | No |
Description
You cause a massive earthquake around an area, causing 1d6 points of bludgeoning damage per caster level (to a maximum of 21d6) to all creatures in the area of effect. You are not affected by the earthquake.
Gameplay Notes
Although not mentioned in the spell's description, all creatures in Earthquake's area of effect must succeed on a DC 15 Reflex save or be knocked down for one round; Evasion and Improved Evasion are not used to determine the outcome of this Reflex save.
Additionally, and also not mentioned in the spell's description, any creature that is casting a spell when hit by Earthquake (even if it takes no damage) must succeed on a DC 28 (20 + Earthquake's spell level, which is 8th) Concentration check or lose the spell it was casting and suffer 100% spell failure for one round.
- Spells
- Evocation spells
- Spells with icon
- Spells missing pictures
- Level 8 innate spells
- Level 8 cleric spells
- Cleric spells
- Level 8 druid spells
- Druid spells
- Verbal and Somatic spells
- Long range spells
- Unknown/special duration spells
- Reflex save spells
- Spells without spell resistance
- Hostility rating unknown spell
- Spells that can be Empowered
- Spells that can be Maximized