Earthquake
Spell Information
Spell level : Innate level: 8, Cleric: 8, Druid: 8
School : Evocation
Components : Verbal and Somatic
Range : Long
Target/Area : Huge
Duration : Instant
Save : Reflex 1/2
Spell resistance : No




Description

You cause a massive earthquake around an area, causing 1d6 points of bludgeoning damage per caster level (to a maximum of 21d6) to all creatures in the area of effect. You are not affected by the earthquake.


Gameplay Notes

Although not mentioned in the spell's description, all creatures in Earthquake's area of effect must succeed on a DC 15 Reflex save or be knocked down for one round; Evasion and Improved Evasion are not used to determine the outcome of this Reflex save.

Additionally, and also not mentioned in the spell's description, any creature that is casting a spell when hit by Earthquake (even if it takes no damage) must succeed on a DC 28 (20 + Earthquake's spell level, which is 8th) Concentration check or lose the spell it was casting and suffer 100% spell failure for one round.