Harm
Spell Information
Spell level : Innate level: 6, Cleric: 6, Druid: 7, Other: Destruction, Suffering domain 5
School : Necromancy
Descriptor(s) : Negative
Components : Verbal and Somatic
Range : Touch
Target/Area : Single
Duration : Instant
Save : Will 1/2
Spell resistance : Yes




Description

Harm charges a subject with negative energy that deals 10 points of damage per caster level (to a maximum of 150 points at 15th level). If the creature successfully saves, harm deals half this amount, but it cannot reduce the target’s hit points to less than 1.

If used on an undead creature, harm acts like Heal.

Notes

This spell cannot be spontaneously cast by clerics.

Bug Notes

All heal/harm based spells are bugged. They can kill the target, unlike the 3.5E rules, and their own descriptions!

3.5E Notes

Unlike 3.5E D&D, this can cure constructs.

External resources