| Spell Information | |
| Spell level : | Innate level: 6, Cleric: 6, Druid: 7, Other: Destruction, Suffering domain 5 |
|---|---|
| School : | Necromancy |
| Descriptor(s) : | Negative |
| Components : | Verbal and Somatic |
| Range : | Touch |
| Target/Area : | Single |
| Duration : | Instant |
| Save : | Will 1/2 |
| Spell resistance : | Yes |
Description
Harm charges a subject with negative energy that deals 10 points of damage per caster level (to a maximum of 150 points at 15th level). If the creature successfully saves, harm deals half this amount, but it cannot reduce the target’s hit points to less than 1.
If used on an undead creature, harm acts like Heal.
Notes
This spell cannot be spontaneously cast by clerics.
Bug Notes
All heal/harm based spells are bugged. They can kill the target, unlike the 3.5E rules, and their own descriptions!
3.5E Notes
Unlike 3.5E D&D, this can cure constructs.
External resources
Categories:
- Spells
- Necromancy spells
- Spells with icon
- Spells missing pictures
- Level 6 innate spells
- Level 6 cleric spells
- Cleric spells
- Level 7 druid spells
- Druid spells
- Other spellcaster spells
- Verbal and Somatic spells
- Touch range spells
- Unknown/special duration spells
- Will save spells
- Spells with spell resistance
- Hostility rating unknown spell
- Spells that can be Maximized