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Clerics who take the Destruction domain are | Clerics who take the Destruction domain worship the power of unmaking. They are opposed to stagnancy and believe only things that are worthy of survival deserve to survive. To a Destruction cleric, destruction balances creation by returning wasted physical and magical components to the universe in order to allow something new to be made out of the ashes. Through unmaking, Destruction clerics encourage innovation and creativity. Destruction clerics are agents of change and transformation. | ||
{{Domain|power=The | |||
|3rd spell=[[ | {{Domain|power=The cleric's [[Turn Undead|turn undead]] ability functions against constructs. | ||
|6th spell=[[Acid Fog]] | |||
'''Granted power''': [[Weapon of Destruction]]: Once per day, the cleric can imbue their weapon with destructive energy for a number of rounds equal to one-half their caster level. Destructive weapons gain a +5 enhancement bonus on attack and damage rolls, deal 2d6 extra negative damage to all creatures, and can dispel minor magical enchantments. | |||
|1st spell=[[Inflict Moderate Wounds]] | |||
|2nd spell=[[Inflict Serious Wounds]] | |||
|3rd spell=[[Inflict Critical Wounds]] | |||
|4th spell=[[Contagion]] | |||
|5th spell=[[Harm]] | |||
|6th spell=[[Disintegrate]] | |||
|7th spell=[[Acid Fog]] | |||
|8th spell=[[Storm of Vengeance]] | |||
|9th spell=[[Earthquake]] | |||
}} | }} | ||
== BGTSCC Features == | |||
* In order to use domains your [[Deity | deity]] must match. | |||
== | == Deities with Destruction Domain == | ||
[[ | *[[Bane]] | ||
* | *[[Bhaal]] | ||
*[[Garagos]] | |||
*[[Ilneval]] | |||
* | *[[Istishia]] | ||
* | *[[Kossuth]] | ||
*[[Lendys]] | |||
*[[Lolth]] | |||
*[[Talona]] | |||
*[[Talos]] | |||
*[[Umberlee]] | |||
*[[Yurtrus]] | |||
Latest revision as of 08:59, 16 September 2021
Clerics who take the Destruction domain worship the power of unmaking. They are opposed to stagnancy and believe only things that are worthy of survival deserve to survive. To a Destruction cleric, destruction balances creation by returning wasted physical and magical components to the universe in order to allow something new to be made out of the ashes. Through unmaking, Destruction clerics encourage innovation and creativity. Destruction clerics are agents of change and transformation.
This domain grants a cleric the following additions:
Domain power
Granted power: The cleric's turn undead ability functions against constructs.
Granted power: Weapon of Destruction: Once per day, the cleric can imbue their weapon with destructive energy for a number of rounds equal to one-half their caster level. Destructive weapons gain a +5 enhancement bonus on attack and damage rolls, deal 2d6 extra negative damage to all creatures, and can dispel minor magical enchantments.
Spells
| Level | Spell |
| 1 | Inflict Moderate Wounds |
| 2 | Inflict Serious Wounds |
| 3 | Inflict Critical Wounds |
| 4 | Contagion |
| 5 | Harm |
| 6 | Disintegrate |
| 7 | Acid Fog |
| 8 | Storm of Vengeance |
| 9 | Earthquake |
BGTSCC Features
- In order to use domains your deity must match.