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![[Air (domain)|Air]] | ![[Air (domain)|Air]] | ||
|[[Uncanny dodge]]||||||[[Call lightning]]||||||[[Chain lightning]]|||||| | |[[Uncanny dodge]]||||||[[Call lightning]]||||||[[Chain lightning]]|||||[[Airball]]|| | ||
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![[Animal (domain)|Animal]] | ![[Animal (domain)|Animal]] | ||
|[[Animal companion]]|| | |[[Animal companion]]||||[[Cat's grace]]|||[[Protection vs Insects]]|||||[[True seeing]]||[[Conjure Animals]]|||||| | ||
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![[Cavern(domain)|Cavern ]] | |||
|[[Stonecunning]]||[[Darkness]]||||||||[[Find the Path]]||Pass Wall||Earthquake|||||Mass Pass Wall| | |||
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![[Chaos (domain)|Chaos* ]] | ![[Chaos (domain)|Chaos* ]] | ||
|[[Slippery mind]]||[[Color Spray]]||||||||[[Confusion]]|||||||| | |[[Slippery mind]]||[[Color Spray]]||||||||[[Confusion]]||||Chaos|||| | ||
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![[Cold (domain)|Cold* ]] | ![[Cold (domain)|Cold* ]] | ||
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![[Darkness (domain)|Darkness*]] | ![[Darkness (domain)|Darkness*]] | ||
|[[Blind Fight]]||||[[Blindness/Deafness|Blindness Deafness]]||||||[[Shadow Conjuration]]||||[[Power Word, Blind]]|||| | |[[Blind Fight]]||||[[Blindness/Deafness|Blindness Deafness]]||Conjure Shadows||Call Shadow Pack||[[Shadow Conjuration]]||||[[Power Word, Blind]]|||| | ||
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![[Death (domain)|Death]] | ![[Death (domain)|Death]] | ||
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![[Destruction (domain)|Destruction]] | ![[Destruction (domain)|Destruction]] | ||
|[[Smite infidel]]||||||[[Rage_(spell)|Rage]]||||||[[Acid fog]]|||||| | |[[Smite infidel]]||||||[[Rage_(spell)|Rage]]||||||[[Acid fog]]|||||| | ||
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![[Earth (domain)|Earth]] | ![[Earth (domain)|Earth]] | ||
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![[Evil (domain)|Evil]] | ![[Evil (domain)|Evil]] | ||
|Able to turn [[outsider]]s||||||||[[Evard's black tentacles]]||||||||||[[Weird]] | |Able to turn [[outsider]]s||||||||[[Evard's black tentacles]]||||||||||[[Weird]] | ||
|- | |||
![[Fate (domain)|Fate]] | |||
|Uncanny Dodge||True Strike||||Scrying||Bestow Curse||||Greater Bestow Curse||||||Foresight | |||
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![[Fire (domain)|Fire]] | ![[Fire (domain)|Fire]] | ||
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![[Healing (domain)|Healing]] | ![[Healing (domain)|Healing]] | ||
|[[Empower spell|Empowered]] healing||||[[Cure serious wounds]]||||||[[Heal_(spell)|Heal]]|||||||| | |[[Empower spell|Empowered]] healing||||[[Cure serious wounds]]||||||[[Heal_(spell)|Heal]]|||||||| | ||
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![[Illusion (domain)|Illusion]] | |||
||||Disguise Self||Ghostly Visage||||Phantasmal Killer||Disguise Other||Programmed Image||||||Weird|| | |||
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![[Knowledge (domain)|Knowledge]] | ![[Knowledge (domain)|Knowledge]] | ||
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: '''*''' indicates domain added with Mask of the Betrayer expansion. | : '''*''' indicates domain added with Mask of the Betrayer expansion. | ||
[[Category:Domains| ]] | [[Category:Domains| ]] | ||
[[Category:Magical concepts]] | [[Category:Magical concepts]] | ||
[[Category:Character attributes]] | [[Category:Character attributes]] | ||
Revision as of 15:18, 5 September 2017
Clerics specialize in two areas of magical expertise called domains. These domains are selected when first becoming a cleric and cannot be changed. Domains grant added spells and sometimes a free feat or special ability.
Domain spells
A cleric gets one bonus domain spell slot at each level they receive a domain spell. When a cleric prepares a spell in a domain spell slot, it should come from one of his two domains (but NWN2 does not enforce this).
Domain List
A cleric chooses two domains at their first class level, ideally representing the deity they have chosen to follow. Each domain gives the cleric access to at least 2 domain spells he can cast that is added to his spell list, as well as possibly gaining a granted power. The cleric gets the granted powers of both the domains selected.
- * indicates domain added with Mask of the Betrayer expansion.