Find the Path
Spell Information
Spell level : Innate level: 6, Bard: 6, Cleric: 6, Druid: 6, Other: Cavern domain 5, Travel domain 6
School : Divination
Components : Verbal and Somatic
Range : Personal
Target/Area : You or creature touched
Duration : 1 min. * cLevel
10 Rounds(cLevel).
Save : None
Spell resistance : No




Description

The recipient of this spell can find the shortest, most direct physical route to a specified destination, be it the way into or out of a locale. The locale can be outdoors, underground, or even inside a maze spell. Find the path works with respect to locations, not objects or creatures at a locale. The location must be on the same plane as you are at the time of casting. The recipient effectively receives a +1 bonus to his search checks for every five casterlevels.

The spell enables the subject to sense the correct direction that will eventually lead it to its destination, indicating at appropriate times the exact path to follow or physical actions to take. For example, the spell enables the subject to sense trip wires or the proper word to bypass a glyph of warding. The spell ends when the destination is reached or the duration expires, whichever comes first. Find the path can be used to remove the subject and its companions from the effect of a maze spell in a single round.

Gameplay Notes

Bugs