Find the Path
| Find the Path | |
| Spell Information | |
| Spell level : | Innate level: 6, Bard: 6, Cleric: 6, Druid: 6, Other: Cavern domain 5, Travel domain 6 |
|---|---|
| School : | Divination |
| Components : | Verbal and Somatic |
| Range : | Personal |
| Target/Area : | You or creature touched |
| Duration : | 1 min. * cLevel 10 Rounds(cLevel). |
| Save : | None |
| Spell resistance : | No |
Description
The recipient of this spell can find the shortest, most direct physical route to a specified destination, be it the way into or out of a locale. The locale can be outdoors, underground, or even inside a maze spell. Find the path works with respect to locations, not objects or creatures at a locale. The location must be on the same plane as you are at the time of casting. The recipient effectively receives a +1 bonus to his search checks for every five casterlevels.
The spell enables the subject to sense the correct direction that will eventually lead it to its destination, indicating at appropriate times the exact path to follow or physical actions to take. For example, the spell enables the subject to sense trip wires or the proper word to bypass a glyph of warding. The spell ends when the destination is reached or the duration expires, whichever comes first. Find the path can be used to remove the subject and its companions from the effect of a maze spell in a single round.
Gameplay Notes
Bugs
- Spells
- Divination spells
- Spells missing icon
- Spells missing pictures
- Level 6 innate spells
- Level 6 bard spells
- Bard spells
- Level 6 cleric spells
- Cleric spells
- Level 6 druid spells
- Druid spells
- Other spellcaster spells
- Verbal and Somatic spells
- Personal spells
- Medium duration spells
- Spells without a save
- Spells without spell resistance
- Non-hostile spells
- Spells that can be Extended
- Spells that can be Maximized