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Clerics of the Air domain move with the subtlety of the breeze and gain the ability to cast electrical damage spells.[[Image:Air domain.jpg|right]]
Clerics who take the Air domain favor air over the other four elements and believe in the importance of action, knowledge, and change. They are big thinkers and philosophers and preach that one should never be satisfied with what exists today but instead plan for tomorrow. To do so, they say, requires building a firm base of information to understand all possible complications and outcomes that could arise, so Air clerics are often well-read. Common Air ceremonies include mock lectures and debates hosted in the name of the gods of air, pilgrimages to distant lands, and the pursuit of new crafts, instruments, or professions.
{{Domain|power=Clerics with the air domain receive the [[Uncanny Dodge]] feat for free.
 
With their heads in the clouds, Air clerics are diametrically opposed to clerics of Earth, whose commitment to personal development instead of wider concerns is seen as complacent or even immoral.
 
{{Domain|power=Turn Earth Elementals: The cleric can use their Turn Undead ability to turn away earth elementals.
 
'''Granted power''': Clerics with the air domain receive the [[Uncanny Dodge]] feat for free.  
|1st spell=[[Expeditious Retreat]]
|2nd spell=[[Gust of Wind]]
|3rd spell=[[Call Lightning]]
|3rd spell=[[Call Lightning]]
|4th spell=[[Gaseous Form]]
|5th spell=[[Call Lightning Storm]]
|6th spell=[[Chain Lightning]]
|6th spell=[[Chain Lightning]]
|7th spell=[[Airball]]
|8th spell=[[Great Thunderclap]]
|9th spell=[[Elemental Swarm]]
}}
}}


==NWN comparison==
== BGTSCC Features ==
[[NWNWiki:Air domain]]
* In order to use domains your [[Deity | deity]] must match.
*The domain power for NWN1 was the ability to turn elementals as though they were undead.  


==3.5 comparison==
== Deities with Air Domain ==
*Clerics in [[DnD 3.5]] receive a Domain spell for every spell level.
*[[Aerdrie Faenya]]
*The original benefits of this domain are contained in the Hypertext [[SRD]] for comparison. [http://www.d20srd.org/srd/spellLists/clericDomains.htm SRD: Cleric Domains]
*[[Akadi]]
*[[Auril]]
*[[Gilgeam]]
*[[Leira]]
*[[Set]]
*[[Shaundakul]]
*[[Sheela Peryroyl]]
*[[Sseth]]
*[[Talos]]
*[[Valkur]]

Latest revision as of 15:10, 15 August 2021

Clerics who take the Air domain favor air over the other four elements and believe in the importance of action, knowledge, and change. They are big thinkers and philosophers and preach that one should never be satisfied with what exists today but instead plan for tomorrow. To do so, they say, requires building a firm base of information to understand all possible complications and outcomes that could arise, so Air clerics are often well-read. Common Air ceremonies include mock lectures and debates hosted in the name of the gods of air, pilgrimages to distant lands, and the pursuit of new crafts, instruments, or professions.

With their heads in the clouds, Air clerics are diametrically opposed to clerics of Earth, whose commitment to personal development instead of wider concerns is seen as complacent or even immoral.

This domain grants a cleric the following additions:

Domain power

Granted power: Turn Earth Elementals: The cleric can use their Turn Undead ability to turn away earth elementals.

Granted power: Clerics with the air domain receive the Uncanny Dodge feat for free.

Spells

Level Spell
1 Expeditious Retreat
2 Gust of Wind
3 Call Lightning
4 Gaseous Form
5 Call Lightning Storm
6 Chain Lightning
7 Airball
8 Great Thunderclap
9 Elemental Swarm


BGTSCC Features

  • In order to use domains your deity must match.

Deities with Air Domain