Shaundakul
Alias(es): Rider of the Winds, the Helping Hand
Power: Lesser deity
Pantheon: Faerûnian pantheon
Symbol: A wind-walking bearded man in traveller's cape and boots
Alignment: Chaotic neutral
Cleric alignment: CG, CN, CE
Portfolio: Travel, exploration, portals, miners, caravans
Worshippers: Explorers, caravaneers, rangers, portal-walkers, half-elves
Domains: Air  Chaos  Protection  Travel  
Favoured weapon: Greatsword - "Sword of Shadows"
Allies: Akadi, Mielikki and her allies, Selûne, Tymora, daring members of the Seldarine
Enemies: Shar, Beshaba

Shauridakul (shawn-da-kul) is a lonely deity of few words who lets his deeds speak for him. He is kind but stern, with a rugged sense of humor that sometimes comes to the fore, His faith is on the upswing in part because of his willingness to personally recruit worshipers while manifesting in the world in physical form. Clad in his dark, swirling cloak, leather armor, and boots that never quite touch the ground, the Rider of the Winds cuts a regal figure with his massive greatsword eyer at the ready. Tall and handsome, Shaundakul walks in silence but is surrounded by the ever-present keening whistle of the wind. ` After falling into obscurity in the wake of the fall of Myth Drannor, the church of Shaundakul has been greatly revitalized: since the Time of Troubles. The decade-long absence of Waukeen and near collapse of her church in the wake of the Avatar Crisis caused many merchants, particularly caravaneers, to turn to Shaundakul for a time.

The Church

Members of the clergy are expected to live off the land and work as guides and protectors of travelers, caravans, and mining expeditions. Many serve as guides for adventuring companies or as explorers. A very few are Harpers. All seek to visit the scattered shrines of Shaundakul (particularly the great one in Myth Drannor) as frequently as possible and to construct new ones when they acquire sufficient resources. Ever since Shaundakul added portals to his ‘portfolio, his clerics have been tasked with locating and identifying porta/s that would be useful for trade and exploration.

Dogma

Spread the teachings of the Helping Hand by example. Work to promote him among traders; especially trailblazers who seek out new lands and new opportunities. Unearth and resanctify ancient shrines of Shaundakul. Ride the wind, and let it take you wherever it blows. Aid those in need, and trust, in the Helping Hand. Seek out the riches of the earth and sea. Journey to distant horizons, Be the first to see the rising sun, the mountain peaks, the lush yalleys. Let your footsteps fall where none have tread.