Trickery (domain)
Clerics who take the Trickery domain follow trickster gods and favor cleverness, wisdom, and defying taboos and conventional principles of behavior. Trickery clerics teach that rules and traditions are only to be followed if they benefit the people, and even advocate defying the gods themselves. These clerics oppose conformity and believe that everyone should think for themselves. Trickery clerics often steal from the rich to give to the poor, and they are advocates of outcasts, cripples, philosophers, thieves, shape shifters and illusionists, bards, the deviant, eccentric, and queer, and all others that conventional society disapproves of.
This domain grants a cleric the following additions:
Domain power
Granted power: Feint: The cleric can perform a distracting movement in order to lower an opponent's defenses.
Granted Power: Extra Skill (Bluff, Disguise, Hide): The cleric is skilled in the ways of deception.
Spells
| Level | Spell |
| 1 | Disguise Self |
| 2 | Grease |
| 3 | Invisibility |
| 4 | Non-Detection |
| 5 | Confusion |
| 6 | Mislead |
| 7 | Solipsism |
| 8 | Mischievous Image |
| 9 | Hilater's Greater Misdirection |
BGTSCC Features
- In order to use domains your deity must match.