Clerics who take the Sun domain see the sun as the source of all life and growth in the world. It is power, warmth, truth, and authority; it is unerring and unchanging. It symbolizes natural cycles - night turns to day, winter turns to summer, and death turns to rebirth. In many creation stories, such as the story of the sisters Selûne and Shar, it was the creation of the sun that lead to the rise of life on Toril. Sun rituals commonly take place during the dawn and evening in high, open places. Sun gods are typically thanked for their warmth and given offerings to ensure that they will continue to rise the next day.

This domain grants a cleric the following additions:

Domain power

Granted power: Exceptional Turning: The cleric adds 1d6 to all turning checks to determine the maximum Hit Die of undead turned. They can also turn 1d4 more undead at once.

Spells

Level Spell
1 Protection from Energy
2 Searing Light
3 Scorching Ray
4 Elemental Shield
5 Flame Strike
6 Fire Seeds
7 Sunbeam
8 Sunburst
9 Hilater's Greater Misdirection

BGTSCC Features

  • In order to use domains your deity must match.

Deities with Sun Domain