Ride allows the character to ride mounts effectively in combat or other stressful situations. Note: This skill has no practical use until mounts are added to BGTSCC, but may be taken for roleplaying purposes and used in DM events.

Modifying ability: Dexterity

Classes: Anointed Knight, Arcane Archer, Barbarian, Battlerager, Bear Warrior, Blackguard, Champion of Corellon, Commoner, Daggerspell Mage, Divine Champion, Divine Seeker, Dreadmaster, Druid, Fighter, Frenzied Berserker, Harper Mage, Hospitaler, Man-at-Arms, Order of the Bow Initiate, Paladin, Spirit Shaman, Warpriest, Warrior of Darkness.

Requires training: No

Check: DC5 to use both hands in combat while riding or to stay in your saddle when you take damage. DC10 to allow a warhorse to make its own attacks independently of yours. DC15 to use your mount as cover (+4 AC, but can't attack or cast spells). DC15 to avoid taking damage if you fall off your mount. DC15 to jump through enemy space with a mount. DC15 to increase a mount's movement speed as a mode. DC20 to control a mount not trained for combat while riding in battle. DC20 to mount or dismount as an instant action.

Use: Automatic, when riding a mount. Selected to climb on or off your mount.

Special

If you are riding bareback, you take a -5 penalty to Ride checks. If your mount has military saddle, you get a +2 bonus on Ride checks. The Ride skill is a prerequisite for the feats Mounted Archery, Mounted Combat, Ride-By Attack, Spirited Charge, and Trample.