Dreadmaster
Dreadmasters seek to rule absolutely, preferably through terror and domination.

Requirements
Alignment: Lawful evil
Skills: Intimidate 5 ranks , Sense motive 4 ranks
Feats: Leadership, Skill Focus (Intimidate), Spell Focus (Enchantment)
Deity: Bane.
Spellcasting: Able to cast divine spells of 3rd level.
Class Features:
| Hit die: 8 |
| Proficiencies: None |
| Skill points: 2 + Int modifier |
| Class skills: Bluff, Concentration, Diplomacy, Gather Information, Intimidate, Linguistics, Lore: Arcana, Lore: Geography, Lore: History, Lore: Local, Lore: Nobility and Royalty, Lore: Religion, Ride, Sense Motive, Spellcraft. |
| Base attack bonus progression: Meidum |
| Saving throws | high: | Will,Fortitude |
| low: | Reflex |
Class Abilities
|
Level |
Features Gained |
|---|---|
| 1 | Fearless |
| 2 | Dominating Aura |
| 3 | Skill Focus Sense Motive |
| 4 | Craft Wand |
| 5 | |
| 6 | |
| 7 | Fear 3x/day |
| 8 | |
| 9 | Epic skill focus Intimidate |
| 10 | Special Cohort |
Spellcasting
At each dreadmaster level, the character gains new spells per day (and spells known, if applicable) as if he had also gained a level in the cleric spellcasting class. He does not, however, gain any other benefit a character of that class would have gained (improved chance of turning or destroying undead, metamagic or item creation feats, and so on).
Fearless
A dreadmaster is immune to fear (magical or otherwise).
Dominating Aura
Enemies within 30 feet of a dreadmaster suffer a -4 on saving throws against fear effects.
Rodcraft
Dreadmasters have an affinity for magic rods, seeing them as an extension of the symbolism of the divine scepter of rulership that is also seen in Bane's favored weapon, the morningstar.
Fear
The dreadmaster rules through fear. At level 7 the dreadmaster can cast fear 3x/day. The DC is 10 + Dreadmaster's class level + Wisdom modifier.
Special Cohort
The dreadmaster attracts a special cohort.
Notes
- Special Cohorts chooseable are: Helmed Horror, Gauth, Displacer Beast or Hellhound (stats can be seen here). They take the cohort slot, additional summons via spells are possible.
- Each time you summon your Cohort, you can choose which type to summon. The cohort isnt a fixed choice.
- Rodcraft is symbolized via the Craft Wand feat on lvl 4.
- Clerics of Bane can choose the Tyranny Domain as one of their domains. That domain gives Spell Focus enchantment, one of the prequisite feats for this class.
- Sense Motive and Intimidate are crossclass skills for the cleric class. Plan your skill point distribution ahead!