Knowledge (domain)
Clerics who take the Knowledge domain are experts on history and skilled at divining the future through both logical analysis and mystical means. They believe in the importance of preserving the sum total of experience for future generations to learn from, and many public libraries are run by the churches of Knowledge deities. Aside from collecting knowledge, Knowledge clerics are also typically experts on local traditions and culture, and they often host ceremonies and festivals honoring local history and heroes.
This domain grants a cleric the following additions:
Domain power
Granted power: Spell Focus (Divination): All of the cleric's divination spells are more potent.
Granted Power: Extra Skill (Lore: Architecture, Lore: Dungeoneering, Lore: Geography, Lore: History, Lore: Nature, Lore: Nobility): The cleric is studied in all forms of knowledge.
Spells
| Level | Spell |
| 1 | Identify |
| 2 | Knock |
| 3 | Clairaudience/Clairvoyance |
| 4 | True Seeing |
| 5 | Find the Path |
| 6 | Legend Lore |
| 7 | Analyze Dweomer |
| 8 | Hindsight |
| 9 | Foresight |
BGTSCC Features
- In order to use domains your deity must match.