| Mystra | |
|---|---|
| Alias(es): | The Lady of Mysteries, the Mother of All Magic, Our Lady of Spells |
| Power: | Greater deity |
| Pantheon: | Faerûnian pantheon |
| Symbol: | A blue-white star. |
| Alignment: | Lawful neutral |
| Cleric alignment: | CG, NG, LG, TN, LN, LE (Editor's note: Ingame alignments are bugged and LE is unavailable) |
| Portfolio: | Magic, spells, the Weave |
| Worshippers: | Elves, half-elves, incantatrixies, mystic wanderers, sorcerers, spelldancers, spellfire channelers, wizards |
| Domains: | Knowledge |
| Favoured weapon: | Shuriken |
| Allies: | Azuth, Savras |
| Enemies: | Shar |
Mystra (miss-trah) provides for and tends to the Weave, of which she is effectively the embodiment. The Weave is a conduit that enables mortal spellcasters and magical crafters to safely access the raw force that is magic.
She is said to have taught the first spellcaster of the Realms, and to have enabled many of the races to use magic. She supposedly weighs and judges each new spell or magical item to determine whether it should be permitted into the Realms. She is most venerated by wizards and those who use magic or magic items in their daily use.
The goddess of magic is a manifestation of the Cosmic Balance, which appears to right great inequalities or going-awry in the magical balance of things. She appears as a source of light akin to a prismatic will-o-the-wisp, and may use all spells at maximum level, one defensive spell per round and one offensive spell per round (only one spell total per round if the spell used is wish, time stop, gate, or alter reality). Mystra is constantly shape changing as far as an observer on any Prime Material plane is concerned. She is said to have given the first teachings that unlocked the forces termed magic to the races of the Prime Material plane (and, some say, has forever after regretted the deed.) Mystra was made lawful neutral on the premise that magic is inherently neutral and exhibits internal order and laws. Many mages believe that Mystra determines success in the creation of new spells, potions, and magical items.