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Reflex

Reflex is a saving throw related to a character's ability to withstand damage thanks to his agility or quick reactions or to prevent snares.

The higher this is, the better you are at dodging attacks such as a wizard’s fireball or the lethal breath of a dragon, and quite importantly to avoid sprung traps. It is used to avoid physical effects that cover an area (e.g. explosions) and losing one's footing. (Spike growth and grease)

Modifying ability: Dexterity

Reflex saving spells

  • Grease
  • Entangle
  • Spike Growth
  • Web
  • Combust
  • Fireburst
  • Call Lightning
  • Gedlee's Electric Loop
  • Flame Arrow
  • Mestil's Acid Breath
  • Fireball
  • Lightning Bolt
  • Scintillating Sphere
  • Wall of Fire
  • Arc of Lightning
  • Vitriolic Sphere
  • Cacophonic Burst
  • Firebrand
  • Fire Storm
  • Bombardment
  • Sunbeam
  • Call Lightning Storm
  • Sunburst
  • Fireburst, Greater
  • Shroud of Flame
  • Chain Lightning
  • Delayed Blast Fireball
  • Prismatic Spray (Special)
  • Incendiary Cloud
  • Sunburst
  • Meteor Swarm
  • Blade Barrier
  • Earthquake
  • Storm of Vengeance

High reflex classes

  • Bard
  • Favored soul
  • Monk
  • Ranger
  • Rogue
  • Arcane archer
  • Arcane trickster
  • Assassin
  • Divine champion
  • Duelist
  • Invisible blade
  • Neverwinter Nine
  • Sacred fist
  • Shadow Thief of Amn
  • Shadowdancer
  • Weapon master

Low reflex classes

  • Barbarian
  • Cleric
  • Druid
  • Fighter
  • Paladin
  • Sorcerer
  • Spirit shaman
  • Warlock
  • Wizard
  • Arcane Scholar of Candlekeep
  • Blackguard
  • Dwarven defender
  • Eldritch knight
  • Frenzied berserker
  • Harper agent
  • Pale master
  • Red dragon disciple
  • Red Wizard of Thay
  • Warpriest
Retrieved from "https://wiki.bgtscc.net/index.php?title=Reflex&oldid=5727"
Category:
  • Saving throws
  • This page was last edited on 2 September 2017, at 23:01.
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