A dragon disciple is different. He always suspected, but the flying dreams confirm it. The experience is so vivid and real that other dreams are as dusty cinders in comparison. Hurtling through the sky, unfettered by the earth, the dreamer exults in his beautifully scaled wings pulling him through the clouds. His senses are alive as never before, allowing him to smell, hear, and see with a terrible clarity no mere human can ever really comprehend. A volatile power burns in his lungs, a potency he knows he could unleash with a mere breath. It's almost... draconic.

It is known that certain powerful dragons can take humanoid form and even have humanoid lovers. Sometimes a child is born of this union, and every child of that child unto the thousandth generation claims a bit of dragon blood, be it ever so small. Usually, little comes of it, though mighty sorcerers occasionally credit their powers to draconic heritage. For some, however, dragon blood beckons irresistibly. First come the dreams. Many dismiss them as nothing more than wish fulfillment (or even nightmares), and that's the end of it. But a few embrace the dreams, recognizing their allure as a promise. These become dragon disciples, who use their magical power as a catalyst to ignite their dragon blood, realizing its fullest potential.

Dragon disciples prefer a life of exploration to a cloistered existence. Most are sorcerers, but bards sometimes follow the path. Already adept at magic, many pursue adventure, especially if it furthers their goal of finding out more about their draconic heritage. All dragon disciples are drawn to areas known to harbor dragons.

Requirements

Alignment: Special, not neutral

Skills: Lore: Arcana 8 ranks

Languages: Draconic

Spellcasting: Able to cast 5th level arcane spells without preparation (Sorcerer or Bard)

Special: Dragon Disciple is only choosable by characters whose alignment matches that of their intended colour. In other words only a Lawful Good character can become a Gold Dragon Disciple, and only a Lawful Evil character can become a Green Dragon Disciple.

  • Black Dragon: Chaotic Evil - Acid
  • Blue Dragon: Lawful Evil - Electrical
  • Brass Dragon: Chaotic Good - Fire
  • Bronze Dragon: Lawful Good - Electrical
  • Copper Dragon: Chaotic Good - Acid
  • Gold Dragon: Lawful Good - Fire
  • Green Dragon: Lawful Evil - Acid
  • Red Dragon: Chaotic Evil - Fire
  • Silver Dragon: Lawful Good - Cold
  • White Dragon: Chaotic Evil - Cold

WARNING/NOTE: This class cannot multiclass with Dragon Warrior, Dragon Slayer or Pale Master.

Class Features:

Hit die: 6
Proficiencies: None
Skill points: 2 + Int modifier
Class skills: Concentration, Diplomacy, Escape Artist, Lore: Arcana, Listen, Perform, Search, Spellcraft, and Spot.
Base attack bonus progression: Low
Saving throws high: Will,Fortitude
low: Reflex


Class Abilities

Level

Features Gained

1 NA +1, Spell Casting Progression
2 Claw and Bite (1d6 bite and 1d4 claw)
3 Breath Weapon 3d12
4 NA +1
5 Blind Fight
6 Ability Increase: CON +2
7 Breath Weapon 6d12, NA +1
8 Ability Increase: INT +2
9
10 Dragon Apotheosis (STR +2, CHA +2, NA +1, Darkvision, Immunity Element/Paralysis)

Spellcasting

The character gains new spells per day (and spells known, if applicable) as though he had gained a level in the bard or sorcerer base class at every Dragon Disciple level except levels 3, 7 and 10 (7/10 progression).

Natural Armor Increase

At 1st, 4th, and 7th level, a dragon disciple becomes more draconic in appearance. His skin develops tiny iridescent scales, nearly invisible at first but becoming more noticeable at higher levels. This provides an increase to the character's existing natural armor (if any). As his skin thickens, a dragon disciple takes on more and more of his progenitor's physical aspect.

Claw and Bite

At 2nd level, a dragon disciple gains claw and bite attacks if he does not already have them. A dragon disciple is considered proficient with these attacks. Gains 1d6 bite and 1d4 claw.

Ability Boost

As a dragon disciple gains levels in this prestige class, his ability scores increase as noted. These increases stack and are gained as if through level advancement.

Breath Weapon

At 3rd level, a dragon disciple gains a minor breath weapon, derived from his draconic ancestor. The type and shape depend on the dragon variety whose heritage he enjoys. Regardless of the ancestor, the breath weapon deals 3d12 points of damage of the appropriate energy type. At 7th level, the damage increases to 6d12, and when a disciple attains dragon apotheosis at 10th level it reaches its full power at 9d12. The DC of the breath weapon is 10 + class level + Con modifier. Uses per day equal to the dragon disciple's Cha modifer.

Blindsense

At 5th level, the dragon disciple gains blind fight. Using nonvisual senses, such as acute smell or hearing, the dragon disciple notices things it cannot see. In melee, every time you miss because of concealment, you can reroll your miss chance percentile roll one time to see if you actually hit. An invisible attacker gets no advantages related to hitting you in melee. That is, you don’t lose your Dexterity bonus to Armor Class, and the attacker doesn’t get the usual +2 bonus for being invisible. The invisible attacker’s bonuses do still apply for ranged attacks, however. Gains Blind Fight.

Dragon Apotheosis

At 10th level, a dragon disciple fully realizes his draconic heritage. His breath weapon reaches full strength, and he gains +2 to Strength and Charisma. His natural armor bonus increases by 1 to +4 total, and he acquires darkvision, immunity to sleep and paralysis effects, and immunity to energy type used by his breath weapon.