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Clerics who take the Strength domain are able to boost their Strength with divine energy, and gain access to spells that make them stronger and more resilient.[[Image:Strength domain.jpg|right]]
Clerics who take the Strength domain believe that might makes right, and they value athleticism and demonstrations of strength. This does not always necessarily mean physical strength, though. Strength clerics preach developing both physical and mental strength in order to endure the world's many challenges. It is also important to test one's strength. The truly strong seek to dominate their professions, expand their enterprises, and overcome their enemies. A setback is not the end, though. Strength respects strength, and failure is instead an opportunity to learn and grow. Strength clerics commonly host sport competitions or mock battles in honor to the gods of strength.
{{Domain|power=Divine Strength - The [[cleric]] gains a bonus to [[Strength]] equal to 2 + 1 per 3 [[class level]]s. This has a duration of 5 [[round]]s + the cleric’s [[Charisma]] modifier.
 
{{Domain|power=[[Divine Strength]]: Once every 10 minutes, the cleric may gain a bonus to Strength equal to 2 + 1 per 3 class levels. This effect has a duration of 5 rounds + the cleric's Charisma modifier.
|1st spell=[[Bull's Strength]]
|1st spell=[[Bull's Strength]]
|2nd spell=[[Magic Vestment]]
|3rd spell=[[Divine Power]]
|3rd spell=[[Divine Power]]
|4th spell=[[Righteous Might]]
|5th spell=[[Mass Bull's Strength]]
|6th spell=[[Battering Ram]]
|7th spell=[[Greater Shout]]
|8th spell=[[Great Thunderclap]]
|9th spell=[[Bigby's Clenched Fist]]
}}
}}
== BGTSCC Features ==
* In order to use domains your [[Deity | deity]] must match.


==Deities with Strength Domain==
== Deities with Strength Domain ==
*[[Anhur]]
*[[Asgorath]]
*[[Bahgtru]]
*[[Bahgtru]]
*[[Clangeddin Silverbeard]]
*[[Clangeddin Silverbeard]]
*[[Garagos]]
*[[Garagos]]
*[[Gilgeam]]
*[[Gruumsh]]
*[[Gruumsh]]
*[[Helm]]
*[[Helm]]
*[[Herne]]
*[[Ilmater]]
*[[Ilmater]]
*[[Lathander]]
*[[Lathander]]
*[[Loviatar]]
*[[Loviatar]]
*[[Malar]]
*[[Malar]]
*[[Tamara]]
*[[Tempus]]
*[[Tempus]]
*[[Tethrin Veralde]]
*[[Torm]]
*[[Torm]]
 
*[[Uthgar]]
==NWN comparison==
[[NWNWiki:Strength domain]]
*Instead of receiving [[Stoneskin]] as a level five spell, the strength domain now grants [[Bull's strength]] as a first level spell.
 
==3.5 comparison==
*Clerics in [[DnD 3.5]] receive a Domain spell for every spell level.
*The original benefits of this domain are contained in the Hypertext [[SRD]] for comparison. [http://www.d20srd.org/srd/spellLists/clericDomains.htm SRD: Cleric Domains]

Latest revision as of 22:25, 23 September 2021

Clerics who take the Strength domain believe that might makes right, and they value athleticism and demonstrations of strength. This does not always necessarily mean physical strength, though. Strength clerics preach developing both physical and mental strength in order to endure the world's many challenges. It is also important to test one's strength. The truly strong seek to dominate their professions, expand their enterprises, and overcome their enemies. A setback is not the end, though. Strength respects strength, and failure is instead an opportunity to learn and grow. Strength clerics commonly host sport competitions or mock battles in honor to the gods of strength.

This domain grants a cleric the following additions:

Domain power

Granted power: Divine Strength: Once every 10 minutes, the cleric may gain a bonus to Strength equal to 2 + 1 per 3 class levels. This effect has a duration of 5 rounds + the cleric's Charisma modifier.

Spells

Level Spell
1 Bull's Strength
2 Magic Vestment
3 Divine Power
4 Righteous Might
5 Mass Bull's Strength
6 Battering Ram
7 Greater Shout
8 Great Thunderclap
9 Bigby's Clenched Fist

BGTSCC Features

  • In order to use domains your deity must match.

Deities with Strength Domain