Magic Vestment
| Spell Information | |
| Spell level : | Innate level: 3, Cleric: 3 |
|---|---|
| School : | Transmutation |
| Descriptor(s) : | Armor Enchantment |
| Components : | Verbal and Somatic |
| Range : | Touch |
| Target/Area : | Creature, Armor or Shield |
| Duration : | 1 Hour * cLevel 20 Rounds (cLevel). |
| Save : | None |
| Spell resistance : | No |
Description
You empower the touched armor or shield with a +1 AC bonus per 4 caster levels (maximum of +5). If cast on armor, it gives Armor AC modifier. If cast on a shield, it gives Shield AC modifier (one of the very few ways to get Shield AC modifier).
Notes
- Though displayed as such, a successful Dispel does not remove the effects of this spell from an armor or shield. [June 2021 test: magic vestment is dispellable]
- There is an error in the script that checks for the target of this spell. If this spell is cast on a person that has only a shield equipped, but no armor, the shield AC bonus will not be applied. An aggravating problem, as the include script that is used for this spell is a generic script used by many different scripts, not just this spell script, and they are all broken. The error is located in the IPGetTargetedOrEquippedArmor() function in the x2_inc_itemprop include file: the script tries to check if the targeted person is a shield base item.
Categories:
- Spells
- Transmutation spells
- Spells with icon
- Spells missing pictures
- Level 3 innate spells
- Level 3 cleric spells
- Cleric spells
- Verbal and Somatic spells
- Touch range spells
- Long duration spells
- Spells without a save
- Spells without spell resistance
- Non-hostile spells
- Spells that can be Extended
- Spells that can be Maximized
- Spells that can be Persisted