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Clerics who take the Magic domain gain access to an improved list of bonus spells.[[Image:Magic domain.jpg|right]]
Clerics who take the Magic domain are deeply in tune with the Weave. They teach that magic is an art and should be explored for its own sake, not just the practical effects it can provide. Magic clerics typically work to foster greater respect and understanding of magic in the world, and tend to the needs of all spellcasters and beings with inborn magic, such as planetouched humans. Magic clerics often take up weaving, using it as a means for gaining a greater appreciation and spiritual connection with the magical forces that underlie reality.
{{Domain|power=Additional spells as listed below only.
 
|1st spell=[[Mage Armor]]
{{Domain|power=[[Courteous Magocracy]]: The cleric's constant exposure to magic and spellcasters has taught them to be cautious and diplomatic. They also have an eye for magical goods.
|2nd spell=[[Melf's Acid Arrow]]
 
'''Granted Power''': [[Skill Focus]] ([[Use Magic Device]]): The cleric is adept at using all kinds of magical items.
|1st spell=[[Identify]]
|2nd spell=[[Know Protection]]
|3rd spell=[[Assay Resistance]]
|3rd spell=[[Assay Resistance]]
|5th spell=[[Dispel Magic, Greater]]
|4th spell=[[Aeili's Astrological Augment]]
|6th spell=[[Spell Mantle]]
|5th spell=[[Dispel Magic, Greater|Greater Dispel Magic]]
|8th spell=[[Blackstaff]]  
|6th spell=[[Greater Scrying]]
|7th spell=[[Spell Mantle]]
|8th spell=[[Protection from Spells]]
|9th spell=[[Disjoin Magic]]
}}
}}
== BGTSCC Features ==
* In order to use domains your [[Deity | deity]] must match.


==NWN comparison==
== Deities with Magic Domain ==
[[NWNWiki:Magic domain]]
*[[Akadi]]
*Except for the first two spells listed, the rest of the list has been altered between the games.
*[[Asgorath]]
==Deities==
*[[Azuth]]
*[[Azuth]]
*[[Baravar Cloakshadow]]
*[[Brandobaris]]
*[[Corellon Larethian]]
*[[Corellon Larethian]]
*[[Hanali Celanil]]
*[[Hanali Celanil]]
*[[Isis]]
*[[Kiaransalee]]
*[[Laduguer]]
*[[Laduguer]]
*[[Leira]]
*[[Lliira]]
*[[Mystra]]
*[[Mystra]]
*[[Savras]]
*[[Segojan Earthcaller]]
*[[Velsharoon]]
*[[Sehanine Moonbow]]
 
*[[Set]]
==3.5 comparison==
*[[Siamorphe]]
*Clerics in [[DnD 3.5]] receive a Domain spell for every spell level.
*[[Sseth]]
*The original benefits of this domain are contained in the Hypertext [[SRD]] for comparison. [http://www.d20srd.org/srd/spellLists/clericDomains.htm SRD: Cleric Domains]
*[[Thautam]]
*[[Thoth]]

Revision as of 19:44, 23 September 2021

Clerics who take the Magic domain are deeply in tune with the Weave. They teach that magic is an art and should be explored for its own sake, not just the practical effects it can provide. Magic clerics typically work to foster greater respect and understanding of magic in the world, and tend to the needs of all spellcasters and beings with inborn magic, such as planetouched humans. Magic clerics often take up weaving, using it as a means for gaining a greater appreciation and spiritual connection with the magical forces that underlie reality.

This domain grants a cleric the following additions:

Domain power

Granted power: Courteous Magocracy: The cleric's constant exposure to magic and spellcasters has taught them to be cautious and diplomatic. They also have an eye for magical goods.

Granted Power: Skill Focus (Use Magic Device): The cleric is adept at using all kinds of magical items.

Spells

Level Spell
1 Identify
2 Know Protection
3 Assay Resistance
4 Aeili's Astrological Augment
5 Greater Dispel Magic
6 Greater Scrying
7 Spell Mantle
8 Protection from Spells
9 Disjoin Magic

BGTSCC Features

  • In order to use domains your deity must match.

Deities with Magic Domain