Disjoin Magic
Spell Information
Spell level : Innate level: 9, Other: Magic 9
School : Abjuration
Components : Verbal
Range : Medium
Target/Area : Single or Large
Duration : Instantaneous
Save : Will negates (object)
Spell resistance : No




Description

All magical effects within the radius of the spell are disjoined. That is, spells and spell-like effects are separated into their individual components (ending the effect as a dispel magic spell does). Disjoin magic can also target a group of creatures, attempting to remove all area effects from the creatures in the group, as well as the most powerful magic effect on each target. To remove an effect, you make a dispel check of 1d20 +1 per caster level (to a maximum of +30) against a DC of 11 + the spell effect's caster level.

This spell can also be used to destroy magical items. A disjoined magic item must make a successful Will save or be turned into a normal item. An item in a creature's possession uses its own Will save bonus or its possessor's Will save bonus, whichever is higher. Destroying magical items with this spell generally requires supervision by a DM, and it is subject to pvp rules. For the purpose of pvp rules, disjoining an item is considered a form of perma-death (for the item) and thus requires the consent of the player whose item is to be destroyed.

Even artifacts are subject to disjunction, though there is a very low chance of actually affecting such powerful items. Additionally, if an artifact is destroyed, you must make a DC 25 Will save. Failure on the save can impose harsh consequences, up to the possibility of permanently lose all spellcasting abilities. (Abilities so lost cannot be recovered by mortal magic, not even miracle or wish.) Destroying artifacts is a dangerous business, and it is very likely to attract the attention of some powerful being who has an interest in or connection with the device. Destroying artifacts always requires supervision by a DM.