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Clerics who take the Knowledge domain gain access to an improved list of bonus spells.[[Image:Knowledge domain.jpg|right]]
Clerics who take the Knowledge domain are experts on history and skilled at divining the future through both logical analysis and mystical means. They believe in the importance of preserving the sum total of experience for future generations to learn from, and many public libraries are run by the churches of Knowledge deities. Aside from collecting knowledge, Knowledge clerics are also typically experts on local traditions and culture, and they often host ceremonies and festivals honoring local history and heroes.
{{Domain|power=Additional spells as listed below only.
 
{{Domain|power=[[Spell Focus]] (Divination): All of the cleric's divination spells are more potent.
 
'''Granted Power''': [[Extra Skill]] ([[Lore: Architecture & Engineering|Lore: Architecture]], [[Lore: Dungeoneering]], [[Lore: Geography]], [[Lore: History]], [[Lore: Nature]], [[Lore: Nobility and Royalty|Lore: Nobility]]): The cleric is studied in all forms of knowledge.
|1st spell=[[Identify]]
|1st spell=[[Identify]]
|2nd spell=[[Knock]]
|2nd spell=[[Knock]]
|3rd spell=[[Clairaudience/Clairvoyance]]
|3rd spell=[[Clairaudience/Clairvoyance]]
|4th spell=[[True Seeing]]
|4th spell=[[True Seeing]]
|5th spell=[[Legend Lore]]
|5th spell=[[Find the Path]]
|6th spell=[[Legend Lore]]
|7th spell=[[Analyze Dweomer]]
|8th spell=[[Hindsight]]
|9th spell=[[Foresight]]
}}
}}
== BGTSCC Features ==
* In order to use domains your [[Deity | deity]] must match.


==NWN comparison==
== Deities with Knowledge Domain ==
[[NWNWiki:Knowledge domain]]
*[[Angharradh]]
*This domain has remained untouched from NWN to NWN2
*[[Asgorath]]
 
*[[Azuth]]
==3.5 comparison==
*[[Celestial Bureaucracy]]
*Clerics in [[DnD 3.5]] receive a Domain spell for every spell level.
*[[Deep Sashelas]]
*The original benefits of this domain are contained in the Hypertext [[SRD]] for comparison. [http://www.d20srd.org/srd/spellLists/clericDomains.htm SRD: Cleric Domains]
*[[Deneir]]
*[[Dugmaren Brightmantle]]
*[[Dumathoin]]
*[[Gond]]
*[[Gwaeron Windstrom]]
*[[Labelas Enoreth]]
*[[Milil]]
*[[Mystra]]
*[[Null]]
*[[Oghma]]
*[[Red Knight]]
*[[Savras]]
*[[Sehanine Moonbow]]
*[[Shar]]
*[[Siamorphe]]
*[[Sseth]]
*[[Thoth]]
*[[Tyr]]
*[[Ubtao]]
*[[Vergadain]]
*[[Waukeen]]

Latest revision as of 21:02, 20 September 2021

Clerics who take the Knowledge domain are experts on history and skilled at divining the future through both logical analysis and mystical means. They believe in the importance of preserving the sum total of experience for future generations to learn from, and many public libraries are run by the churches of Knowledge deities. Aside from collecting knowledge, Knowledge clerics are also typically experts on local traditions and culture, and they often host ceremonies and festivals honoring local history and heroes.

This domain grants a cleric the following additions:

Domain power

Granted power: Spell Focus (Divination): All of the cleric's divination spells are more potent.

Granted Power: Extra Skill (Lore: Architecture, Lore: Dungeoneering, Lore: Geography, Lore: History, Lore: Nature, Lore: Nobility): The cleric is studied in all forms of knowledge.

Spells

Level Spell
1 Identify
2 Knock
3 Clairaudience/Clairvoyance
4 True Seeing
5 Find the Path
6 Legend Lore
7 Analyze Dweomer
8 Hindsight
9 Foresight

BGTSCC Features

  • In order to use domains your deity must match.

Deities with Knowledge Domain