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Dreadmasters seek to rule absolutely, preferably through terror and domination.
Dreadmasters seek to rule absolutely, preferably through terror and domination.
[[File:Banecleric.jpg|thumb]]
[[File:Banecleric.jpg|thumb]]
== Class Requirements: ==
== Requirements ==
<strong>Base Attack Bonus:</strong> +4  
'''[[Base_attack_bonus|Base Attack Bonus]]''': +4  


<strong>Alignment:</strong> Lawful evil  
'''[[Alignment]]''': Lawful evil  


<strong>Skills:</strong> Intimidate 5 ranks , Sense Motive 4 ranks  
'''[[Skills]]''': [[Intimidate]] 5 ranks , [[Sense motive]] 4 ranks  


<strong>Feats:</strong> Leadership, Skill Focus (Intimidate) , Spell Focus (Enchantment)  
'''[[:Category:Feats|Feats]]''': [[Leadership]], Skill Focus (Intimidate), Spell Focus (Enchantment)  


<strong>Deity:</strong> Bane.  
'''Deity''': [[Bane_(deity)|Bane]].  


<strong>Spells:</strong> Ability to cast 3rd-level divine spells.  
'''Spellcasting''': Able to cast divine spells of 3rd level.


== Class Features: ==
== Class Features: ==
- <strong>Hit Die:</strong> d8
{{Class base features|hit die=8
|proficiencies=None
|skill pts=2
|class skills=[[Bluff]], [[Concentration]], [[Diplomacy]], [[Gather Information]], [[Intimidate]], [[Linguistics]], [[Lore: Arcana]], [[Lore: Geography]], [[Lore: History]], [[Lore: Local]], [[Lore: Nobility and Royalty]], [[Lore: Religion]], [[Ride]], [[Sense Motive]], [[Spellcraft]].
|BAB=Meidum
|high save=[[Will]],[[Fortitude]]
|low save=[[Reflex]]
}}


- <strong>Base Attack Bonus:</strong> Medium.
== Class Abilities ==
{| class="wikitable"
!
Level
!
Features Gained
|-
|1
|[[#Fearless|Fearless]]
|-
|2
|[[#Dominating Aura|Dominating Aura]]
|-
|3
|Skill Focus Sense Motive
|-
|4
|[[Craft Wand]]
|-
|5
|
|-
|6
|
|-
|7
|[[Fear]] 3x/day
|-
|8
|
|-
|9
|Epic skill focus Intimidate
|-
|10
|[[#Special Cohort|Special Cohort]]
|}
=== Spellcasting ===
At each dreadmaster level, the character gains new spells per day (and spells known, if applicable) as if he had also gained a level in the cleric spellcasting class. He does not, however, gain any other benefit a character of that class would have gained (improved chance of turning or destroying undead, metamagic or item creation feats, and so on).  


- <strong>High Saves:</strong> Fortitude, Will.
=== Fearless ===
A dreadmaster is immune to fear (magical or otherwise).


- <strong>Weapon Proficiencies:</strong> None
=== Dominating Aura ===
Enemies within 30 feet of a dreadmaster suffer a -4 on saving throws against fear effects.


- <strong>Armor Proficiencies:</strong> None.
=== Rodcraft ===
Dreadmasters have an affinity for magic rods, seeing them as an extension of the symbolism of the divine scepter of rulership that is also seen in Bane's favored weapon, the morningstar.  


- <strong>Skill Points:</strong> 2 + Int modifier.
=== Fear ===
The dreadmaster rules through fear. At level 7 the dreadmaster can cast fear 3x/day. The DC is 10 + Dreadmaster's class level + Wisdom modifier.


- <strong>Class Skills:</strong>
=== Special Cohort ===
<nowiki> </nowiki>Bluff, Concentration, Craft Weapon, Diplomacy, Intimidate, Sense
The dreadmaster attracts a special cohort.
Motive, Spellcraft, Lore (arcana), Lore (geography), Lore (history),
Lore (local), Lore (nobility and royalty), Lore (religion).
 
Class Abilities:
 
Level 1: Fearless
 
Level 2: Dominating aura
 
Level 3: Skill Focus Sense Motive
 
Level 4: Craft Wand
 
Level 5:
 
Level 6:
 
Level 7: Fear 3x/day
 
Level 8:
 
Level 9: Epic skill focus Intimidate
 
Level 10: Special Cohort
 
- <strong>Spellcasting:</strong> At each dreadmaster
<nowiki> </nowiki>level, the character gains new spells per day (and spells known, if
applicable) as if he had also gained a level in the cleric spellcasting
class. He does not, however, gain any other benefit a character of that
class would have gained (improved chance of turning or destroying
undead, metamagic or item creation feats, and so on).
 
- <strong>Fearless:</strong> A dreadmaster is immune to fear (magical or otherwise).
 
- <strong>Dominating Aura (Su):</strong> Enemies within 30 feet of a dreadmaster suffer a -4 on saving throws against fear effects.
 
- <strong>Rodcraft (Ex):</strong>
<nowiki> </nowiki>Dreadmasters have an affinity for magic rods, seeing them as an
extension of the symbolism of the divine scepter of rulership that is
also seen in Bane's favored weapon, the morningstar.
 
- <strong>Fear:</strong> The dreadmaster rules through fear. At level 7 the dreadmaster can cast fear 3x/day. The DC is 10 + Dreadmaster's class level + Wisdom modifier.
 
- <strong>Special Cohort:</strong> The dreadmaster attracts a special cohort.


== Notes ==
== Notes ==
- Special Cohorts chooseable are: Helmed Horror, Gauth, Displacer Beast or Hellhound. They take the cohort slot, additional summons via spells are possible.
- Special Cohorts chooseable are: Helmed Horror, Gauth, Displacer Beast or Hellhound ([https://bgtscc.net/viewtopic.php?f=64&t=62516&start=1 stats can be seen here]). They take the cohort slot, additional summons via spells are possible.


- Each time you summon your Cohort, you can choose which type to summon. The cohort isnt a fixed choose.
- Each time you summon your Cohort, you can choose which type to summon. The cohort isnt a fixed choice.


- Rodcraft is symbolized via the Craft Wand feat on lvl 4.
- Rodcraft is symbolized via the Craft Wand feat on lvl 4.


- Clerics of Bane can choose the Tyranny Domain as one of their domains. That domain gives Spell Focus enchantment, one of the requisite feats for this class.
- Clerics of Bane can choose the Tyranny Domain as one of their domains. That domain gives Spell Focus enchantment, one of the prequisite feats for this class.


- Sense Motive and Intimidate are crossclass skills for the cleric class. Plan your skill point distribution ahead![[Category:Classes]]
- Sense Motive and Intimidate are crossclass skills for the cleric class. Plan your skill point distribution ahead!
[[Category:Classes]]
[[Category:Prestige Class]]
[[Category:Prestige Class]]
[[Category:Playable Class]]
[[Category:Playable Class]]

Latest revision as of 11:43, 23 July 2022

Dreadmasters seek to rule absolutely, preferably through terror and domination.

Requirements

Base Attack Bonus: +4

Alignment: Lawful evil

Skills: Intimidate 5 ranks , Sense motive 4 ranks

Feats: Leadership, Skill Focus (Intimidate), Spell Focus (Enchantment)

Deity: Bane.

Spellcasting: Able to cast divine spells of 3rd level.

Class Features:

Hit die: 8
Proficiencies: None
Skill points: 2 + Int modifier
Class skills: Bluff, Concentration, Diplomacy, Gather Information, Intimidate, Linguistics, Lore: Arcana, Lore: Geography, Lore: History, Lore: Local, Lore: Nobility and Royalty, Lore: Religion, Ride, Sense Motive, Spellcraft.
Base attack bonus progression: Meidum
Saving throws high: Will,Fortitude
low: Reflex


Class Abilities

Level

Features Gained

1 Fearless
2 Dominating Aura
3 Skill Focus Sense Motive
4 Craft Wand
5
6
7 Fear 3x/day
8
9 Epic skill focus Intimidate
10 Special Cohort

Spellcasting

At each dreadmaster level, the character gains new spells per day (and spells known, if applicable) as if he had also gained a level in the cleric spellcasting class. He does not, however, gain any other benefit a character of that class would have gained (improved chance of turning or destroying undead, metamagic or item creation feats, and so on).

Fearless

A dreadmaster is immune to fear (magical or otherwise).

Dominating Aura

Enemies within 30 feet of a dreadmaster suffer a -4 on saving throws against fear effects.

Rodcraft

Dreadmasters have an affinity for magic rods, seeing them as an extension of the symbolism of the divine scepter of rulership that is also seen in Bane's favored weapon, the morningstar.

Fear

The dreadmaster rules through fear. At level 7 the dreadmaster can cast fear 3x/day. The DC is 10 + Dreadmaster's class level + Wisdom modifier.

Special Cohort

The dreadmaster attracts a special cohort.

Notes

- Special Cohorts chooseable are: Helmed Horror, Gauth, Displacer Beast or Hellhound (stats can be seen here). They take the cohort slot, additional summons via spells are possible.

- Each time you summon your Cohort, you can choose which type to summon. The cohort isnt a fixed choice.

- Rodcraft is symbolized via the Craft Wand feat on lvl 4.

- Clerics of Bane can choose the Tyranny Domain as one of their domains. That domain gives Spell Focus enchantment, one of the prequisite feats for this class.

- Sense Motive and Intimidate are crossclass skills for the cleric class. Plan your skill point distribution ahead!