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Clerics who take the Sun domain are better able to turn undead than their brethren, and gain spells that are harmful to undead.[[Image:Sun domain.jpg|right]]
Clerics who take the Sun domain see the sun as the source of all life and growth in the world. It is power, warmth, truth, and authority; it is unerring and unchanging. It symbolizes natural cycles - night turns to day, winter turns to summer, and death turns to rebirth. In many creation stories, such as the story of the sisters Selûne and Shar, it was the creation of the sun that lead to the rise of life on Toril. Sun rituals commonly take place during the dawn and evening in high, open places. Sun gods are typically thanked for their warmth and given offerings to ensure that they will continue to rise the next day.


{{Domain|power=Exceptional turning - Add 1d6 to all [[Turn undead|turning]] checks to determine the maximum [[Hit Die]] of [[undead]] turned. Also add 1d4 to the number of undead turned.
{{Domain|power=[[Exceptional Turning]]: The cleric adds 1d6 to all turning checks to determine the maximum Hit Die of undead turned. They can also turn 1d4 more undead at once.
|1st spell=[[Protection from Energy]]
|2nd spell=[[Searing Light]]
|2nd spell=[[Searing Light]]
|3rd spell=[[Scorching Ray]]
|4th spell=[[Elemental Shield]]
|5th spell=[[Flame Strike]]
|6th spell=[[Fire Seeds]]
|7th spell=[[Sunbeam]]
|7th spell=[[Sunbeam]]
|8th spell=[[Sunburst]]
|9th spell=[[Hilater's Greater Misdirection]]
}}
}}
== BGTSCC Features ==
* In order to use domains your [[Deity | deity]] must match.


==Deities with Sun Domain==
== Deities with Sun Domain ==
*[[Horus-Re]]
*[[Lathander]]
*[[Lathander]]
 
*[[Tamara]]
==NWN comparison==
[[NWNWiki:Sun domain]]
*This domain has remained untouched from NWN to NWN2
 
==3.5 comparison==
*Clerics in [[DnD 3.5]] receive a Domain spell for every spell level.
*The original benefits of this domain are contained in the Hypertext [[SRD]] for comparison. [http://www.d20srd.org/srd/spellLists/clericDomains.htm SRD: Cleric Domains]

Latest revision as of 22:35, 23 September 2021

Clerics who take the Sun domain see the sun as the source of all life and growth in the world. It is power, warmth, truth, and authority; it is unerring and unchanging. It symbolizes natural cycles - night turns to day, winter turns to summer, and death turns to rebirth. In many creation stories, such as the story of the sisters Selûne and Shar, it was the creation of the sun that lead to the rise of life on Toril. Sun rituals commonly take place during the dawn and evening in high, open places. Sun gods are typically thanked for their warmth and given offerings to ensure that they will continue to rise the next day.

This domain grants a cleric the following additions:

Domain power

Granted power: Exceptional Turning: The cleric adds 1d6 to all turning checks to determine the maximum Hit Die of undead turned. They can also turn 1d4 more undead at once.

Spells

Level Spell
1 Protection from Energy
2 Searing Light
3 Scorching Ray
4 Elemental Shield
5 Flame Strike
6 Fire Seeds
7 Sunbeam
8 Sunburst
9 Hilater's Greater Misdirection

BGTSCC Features

  • In order to use domains your deity must match.

Deities with Sun Domain