War (domain)
Clerics who take the War domain follow armies at war and preach the importance of honor, athleticism, glory, and victory. War can be a stabilizing force or a destabilizing one, but it is a necessary one, say War clerics. War clerics bless armies with the power of their gods and assist generals with strategy, often through divining the likely outcome and advising whether a given battle or campaign will succeed. During times of peace, War clerics hold mock battles, races, dances, and other athletic demonstrations in the names of their gods in order to beseech the god's favor in the next war. Ceremonies to gods of war typically occur in summer or late autumn (but before winter), once the planting or harvest is done, as these are the times for war.
This domain grants a cleric the following additions:
Domain power
Granted power: Weapon Proficiency (Martial): The cleric is trained with all common weapons used in war.
Granted Power: Weapon Focus: The cleric is skilled in wielding their deity's favored weapon. If their deity's favored weapon is unarmed strike, they gain the improved unarmed strike feat.
Spells
| Level | Spell |
| 1 | Spiritual Weapon |
| 2 | Magic Vestment |
| 3 | Divine Power |
| 4 | Flame Strike |
| 5 | Blade Barrier |
| 6 | Battering Ram |
| 7 | Power Word Blind |
| 8 | Power Word Stun |
| 9 | Power Word Kill |
BGTSCC Features
- In order to use domains your deity must match.