Clerics who take the Spell domain find enlightenment in the art of discovering and crafting spells. Deep study and reason as an approach to magic is often what defines these kinds of clerics, and they endlessly catalogue the symbolic and mystical relation between various magical components. To a Spell cleric, all things are interconnected and potential sources for magic, from a fingernail to a flake of bark to the pronounciation and rhythm of words. Many Spell clerics take up some form of artistic or performative craft in order to explore their mystical potential, and they are typically multilingual. Wizards and others who seek to create new spells regularly seek out these clerics for their wisdom.

This domain grants a cleric the following additions:

Domain power

Granted power: Improved Counterspell: By understanding the fundamental forces at play in every spell, Spell clerics are master counterspellers.

Granted Power: Extra Language: The cleric is learned in a magical language, such as Draconic, Halruaan, Sylvan, or Loross.

Granted Power: Skill Focus (Spellcraft): The cleric is an expert in the interplay between magical forces and how different components affect the final form of a spell.

Spells

Level Spell
1 Silence
2 Know Protection
3 Improved Mage Armor
4 Lesser Globe of Invulnerability
5 Anyspell
6 Globe of Invulnerability
7 Protection from Spells
8 Greater Anyspell
9 Greater Spell Mantle

BGTSCC Features

  • In order to use domains your deity must match.

Deities with Spell Domain